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Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around

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Roderick Archer:
(Pictures will come at some point, for now, I'll just have to explain it)

Quick! The Hull's taking a beating, the engines are out, and the gunner is screaming in your ear to help him get the forward guns up. What do you do?

Whoops, time's up. You took too long banging on the engines to notice that the balloon was in shambles and the ship just made an unscheduled landing into a mountainside.

Hi, I'm Roderick Archer and I'm Engineer and this happens more often than you think. When I first started playing Guns of Icarus Online, I realized that I couldn't keep everything in running order if I couldn't get to it quick enough. So I, like many Engineers, have started to use clever jumps and falls to get us to places a quickly as possible. And so, I write this guide to help those Engineers out who want to get to whatever parts on fire faster than you can say "Chemical Spray".

First and foremost, is first person perspective. The one thing you need to learn before starting is where your feet are. This isn't easy, especially when you're platforming from a first person perspective, but it is possible. Third Person is a little better if you can't exactly nail down where your feet are in first, but in the end, it all comes down to preference. The easiest way, to me at least, know where your feet are is to practice jumping onto things like railings and such in one jump. Once you can do this without fail, you're ready for the harder stuff.

Now, there are a few well known parkour spots that most Engineers should know, but others are tricky. Let's go over two of them; one simple and one a bit harder.

First is the Rail Jump on the Pyramidion, something most Engineers figure out on their own.

Any Engineer on the Pyramidion knows how much of a hassle it is when you're the only engineer on duty. So here's something you should remember next time you're on the forward gun deck repairing the balloon: You can jump over the railing and down on to the main deck in one jump and land right next to the hull. It's that simple. You've gone from balloon to hull in about a second, giving you more than enough to get on that damaged hull. And if you're good at chaining repairs, you can hit the balloon, jump down to the hull, hit that, run to the back engines and hit all three of them, passing by the side gun before getting back on the balloon.

Next is something I don't think many people knew they could do while on a Goldfish... I call it "The Underbelly"

Alright. Again, you're starting at the Balloon repair point. But now, you don't want to go to the Hull, you want to get to the lower engines. Looking over the side, you should be able to see the port (left) engine. Now, throw caution to the wind and jump. You should hopefully be landing on the support strut that connects the port engine to the ship. It's solid and so is the engine, so run across it and the engine before jumping over to the lower deck of the Goldfish. I've timed myself and I can get down to the engines from the balloon in about 2 seconds, when running down the stairs and to the engines is about 4-5 seconds.

And in Guns of Icarus, that extra 2-3 seconds can mean the difference between winning or ending up as someone's ornament on a mantlepiece.

Here's the final tip I have to offer... Experiment.

You'll never get anywhere if you don't give in and just try something new. Go ahead and jump off the side of a Galleon, hoping, praying that you'll land on something solid that isn't terra firma.

So good luck, fellow Engineers!

HamsterIV:
Excellent guide good Sir, I Salute you!

You can always tell if you have a good engineer aboard by his Parkour. The best are but a blur of healing effectiveness.

Here are a few of jumps you have missed:
Spire top deck to middle deck gun: Stand on the catwalk of the forward facing light gun left of the helm. Jump off the right side. You should land on the main gun (which you can walk on). Very good if you are gungineering and notice the main gun go down/ catch fire.

Spire Top engine to bottom engine/hull: Jump off either side of the top engine railing. You should land next to one of the turning engines. Effective if you are the main engineer fixing stuff after a fight when a new fight unexpectedly starts.

Spire Top Deck to bottom deck: There is a ladder to the port side of the ramp that leads to the top engine. (I did not know this the first few times I flew on a spire). The ladder goes strait to the bottom deck. Going down a good engineer does not use the rungs he or she leaps into the cage and thinks skinny thoughts until they hit bottom.

Galleon balloon to hull: Jump over the railing in front of the helm. It doesn't save much time but it impresses the captain. Also if you are feeling fancy you can run backward after hitting the balloon, jump over the rail going backward, then turn in midair to hit the hull as you land.

N-Sunderland:
To get down from the balloon to the engines on the Goldfish, I prefer to jump off the right side, so that I can land next to an engine rather than on top, saving a bit of time. It's also easier to pull off.

Some other good ones:

-Squid: top engines to bottom engines. You can throw yourself over the rails right behind the main engines and land on the platforms below. Saves loads of time
-Squid: You can hit the right main engine and right turning engine in quick succession if you jump onto the rail next to the staircase, jump and hit the engine in mid-air, land on the walkway, and run to the turning engine.
Squid: You can get from the front gun to the right gun quickly by jumping onto the rail (with a bit of momentum), jumping over the gap onto the rail on the other side, and jumping to the gun.

There are others, I might mention them later.

Captain Smollett:

--- Quote from: N-Sunderland on March 26, 2013, 11:47:28 am ---
-Squid: top engines to bottom engines. You can throw yourself over the rails right behind the main engines and land on the platforms below. Saves loads of time
-Squid: You can hit the right main engine and right turning engine in quick succession if you jump onto the rail next to the staircase, jump and hit the engine in mid-air, land on the walkway, and run to the turning engine.
Squid: You can get from the front gun to the right gun quickly by jumping onto the rail (with a bit of momentum), jumping over the gap onto the rail on the other side, and jumping to the

--- End quote ---

Whoa, I didn't even know the front gun to side gun squid jump. No wonder Sunderland is such an engineering ninja. Wonder what other ones I've been missing.

N-Sunderland:

--- Quote from: Captain Smollett on March 26, 2013, 12:58:27 pm ---
--- Quote from: N-Sunderland on March 26, 2013, 11:47:28 am ----Squid: top engines to bottom engines. You can throw yourself over the rails right behind the main engines and land on the platforms below. Saves loads of time
-Squid: You can hit the right main engine and right turning engine in quick succession if you jump onto the rail next to the staircase, jump and hit the engine in mid-air, land on the walkway, and run to the turning engine.
Squid: You can get from the front gun to the right gun quickly by jumping onto the rail (with a bit of momentum), jumping over the gap onto the rail on the other side, and jumping to the gun.

--- End quote ---

Whoa, I didn't even know the front gun to side gun squid jump. No wonder Sunderland is such an engineering ninja. Wonder what other ones I've been missing.

--- End quote ---

Funny thing is, I actually figured out and started using that method while crewing on your ship. You aren't missing any particularly significant ones; the others that I know are fairly minor.

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