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Hardcore Parkour: A Quick and Dirty Engineer's Guide to Getting Around

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N-Sunderland:
Yup, the semi-randomness was really making it tough to save much time.

I see a lot of potential in BigDave's strat, but it's held back by A. the collisions in the railing being annoying, and B. jumping up the big wall being inconsistent.

N-Sunderland:
I learned something about Galleon engineering yesterday... I didn't see that coming.

Pinkamena Diane Pie (one of the best engineers out there, despite the silly MLP name) demonstrated how easily the bottom deck engi can get all three engines. If you stand on the little ledge lining the back of the ship, you can jump up and hit the main engine.

Captain Smollett:
Man I thought I was the only one that didn't know that!

Xemko showed me a few weeks ago.

N-Sunderland:
Found something that could be marginally useful in some situations with the Spire.

From the hull deck, it's possible to hit the main engine. Get a running start, jump onto the rear railing, jump as soon as you land on it, and hit the engine in mid-air. The big downside is that you'll fall off the ship, but it's still quicker than running all the way up. If the captain only wants one person on engines, I guess it could be helpful.

James T. Kirk:
You might as well just jump off the ship, go back to repair the main engine, and hop down to the bottom deck.

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