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New players in advanced matches
pandatopia:
I think actually something that would really help this is a mandatory, more in depth tutorial.
I know nothing can replace experience and actually flying, but my major frustration when dealing with newbie players is having to justify everything I'm saying to them, which makes me come off as a huge jerk.
To give an example, one day I went from asking politely to basically screaming at someone to "hold fire on the mortar until you see red". Now, as a novice, how or why should they listen to me? They see a gun, they want to shoot it, and thats completely understandable. They have no concept of damage types through no fault of their own, and thus they are less inclined to understand why I am telling them to hold fire, only that I am trying to get them to play a way they don't want to play.
Another thing is rebuild vs repair. This is in numbers sure, but doesn't adequately tell a novice engineer what they should be using. How do they know rebuild is spanner and repair is mallet? When I first started out, I had no idea what the two terms meant at all. Another engineer frustration is what the hull armor does, and what do the different indicators mean.
There is also no tutorial on ammo types at all, and thus you see novices (and AI) shoot their hwacha at a 1k distance target with greased rounds or something like that.
I really think a better tutorial or handbook will make this a lot easier.
EDIT:
also on the note of ammo types, could charged rounds please have a disclaimer that says "Total clip damage increases by only a factor of ~5%" so people will learn its for burst dps and single/two shot weapons, rather than on everything forever heh. Because I know as a newbie gunner all I used was charged because zomg +damage!
Squidslinger Gilder:
Could just give up on the Novice/Vet stuff and take it back to FFA. Then us vets can once again dine on the entrails of newbies while filling our goblets with their tears! Muahahahah!!
Or just give us an ejector seat button. Preferably linked to a gun that can fling them into our enemies when they give us any guff!
"Captain, they're firing noobs at us!"
"Very well, we'll respond in kind! Ready the noob thrower with Noobmuffins and Mr.HugNnoob!"
"Loading up! You may want to block list them now sir, their profanity arming timers are already going off!"
"Excellent, fire the noobs at will!"
Hunter.:
Just a quick point about the idea that friends "won't be able to play together until there is sufficient experience". What if partying up with higher level players allows entry into advanced matches? Just a thought.
HamsterIV:
--- Quote from: pandatopia on June 09, 2014, 05:46:52 pm ---I know nothing can replace experience and actually flying, but my major frustration when dealing with newbie players is having to justify everything I'm saying to them, which makes me come off as a huge jerk.
--- End quote ---
You are being too hard on your self, it is the captain's job to be bossy and demanding. I am sure I earned a spot on a few people's blocked lists for being too bossy and coming off as a huge jerk in their eyes. I have also earned the praise "you are the best captain we have ever had," a few times too for the exact same behavior.
Blocking the new players from interacting with huge jerks like me will not help player retention. If a new player takes issue with a captain telling them what to do, they are not going to enjoy the game when they do reach higher levels where ship coordination is the norm. If a new player is the type that is happy to respond to instructions, why deny them access to Veteran players who can give good instructions?
Piemanlives:
Once again there are no such thing as high leveled matches, sure the standard match can be seen as such however this is not what they are, they simply matches. The novice lobbies are there for convenience, giving new players the ability to test out game mechanics so on and so forth. This typically does not come to pass as they tend to jump into regular matches on a normal basis.
And while that isn't the issue, the fact that there is often a gap in skill among veteran players and the new ones, making the game difficult because the vets are trying to do something yet the new players don't exactly know what they need to do. They may have a general grasp of the game mechanics, they may know how to play the game well enough, but I personally consider vet players to be different in the way they play, while the same things still apply, knowing what to repair, when to repair it, knowing what ammo to use on what gun, knowing how to engage the enemy so things go well for you. These things aren't exactly rocket science, yet how one actually goes about them can confuse people who aren't used to tactics such as those we tend employ. while sure firing a mortar when there are red indicators is kind of obvious to us the fact that new players have yet to distinguish the difference between red and white is still there. A new player flying a heavy flak galleon may not understand how the arming time system actually works. The only way they can actually get to know these things is if someone teaches them, and if they are willing to learn, both of which are missing from time to time.
And I'm not saying that something shouldn't be done, in fact I'm in favor of a mandatory tutorial detailing these things, but until then we have to make do. Be that bossy captain who has to put down the law on your ship, it may be the only way, it may cost you the game, they may leave, but hey at least you tried right?
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