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Being the mortar gunner aboard a metamidion
Alistair MacBain:
What pantaleon said ...
This is the reason why burst is worse in the mortar.
The only viable option for mortas is greased for me.
Lesmok cant instagib the enemy due to the decreased clipsize and burst with its decreased Rate of Fire costs you time.
Greased is the best option.
You still get your instagib on the enemy but you get it much faster. Sure if you miss some shots you wont get the instagib against goldfish or galleon but everything else is easy to kill in one go as long as your captain keeps you close an steady. And thats where the metamidion wants to be. Close enough to the enemy that the mortar can do his job as fast as possible.
Thomas:
I'd generally recommend greased.
With a metamidion, you're going for the rapid kill, and you don't have to worry about anything but the hull itself.
Using the Wilson's Notes in game and the hull damage modifier for explosive weapons, we can see that:
RegularBurstGreasedDmg/Shot126126100.8Clip Size121414Shots/s1.821.5472.912Total Dmg151217641411.2Dmg/S229.32194.92293.53(*DPS does not include reload)
So let's say you're taking on another metamidion, both on equally skilled ships, and the only difference is mortar ammo. Both armor's go down at the same time, both mortars start firing at the same time. It's going to take you around 3.6 seconds to finish them with burst rounds, while it only takes about 2.4 to finish them with greased rounds. With regular rounds being in between the two.
When it comes down to killing someone fast, greased is the way to go. There are some exceptions, such as ships with extremely high hp like the galleon, or ships that are more difficult to hit. These generally rely on the skill of the gunners. Lesmok can certainly help with scoring hits on ships like the squid, and burst rounds will let the mortar have more room for error when trying to take down a galleon. Although I'd still recommend greased for ships like the goldfish and squid. Even though they have high hp, they rebuild that armor very quickly, and you want to have a high dps to deal as much damage as you can in that short of time.
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And while the mortar doesn't do significant damage against guns, it does have a good chance for causing fires. This fire damage can be significant, although it's unlikely to do any real damage against weapons or engines without using most of the clip.
Omniraptor:
Armor buff has no effect on rebuild time.
I'd say burst is better than greased for ships with high armor, e.g. junkers and galleons, and if you're cool with prefiring. Otherwise greased. It's all subjective though, the mortar does massive damage (enough to kill most ships) with any ammo.
Alistair MacBain:
Did i miss the bugfix for increased rebuild due to hull buff? Thaught that was still a thing ...
Wundsalz:
"Fixed issue with buffing changing rebuild time" - 1.3.6 changelog
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