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Being the mortar gunner aboard a metamidion
OnlyMan.:
Here are some pro-skills for being an amazing mortar gunner.
1. Don't fire mortar before gat, unless your captain asks you too. The best way to utilize mortar is when hull armor is down.
2.If your captain asks you to fire the mortar with gat, try to aim at guns/engine. These are brought down very quickly by the mortar.
3.The only rounds you should be taking are greased, lesmock or burst. In my opinion, greased is the best, and really the only one you should use aboard a metamidion, however, its all up to your captain. If its not one of those three though, you should really inquire about why that is.
4.Assuming your mortar is on the left, as it should be, bring chem. As a mortarist, you are also in charge of the balloon. Chem is the best way to prevent your balloon from catching on fire, as the time it takes you to empty your mortar magazine, is roughly the same time as your chem lifespan.
5.Lead your shots. Mortar rounds are heavy and slow, so they will drop. Remember to compensate.
6.DON'T WANDER AWAY FROM YOUR MORTAR. When the hull goes down on the enemy ship,you only have a short window to spam your mortars out. Dont be that guy.
7.Keep your gun reloaded at all times. Youre going to need every last one of those mortars. If you kill the enemy before the magazine is depleted, reload anyway. You'll need it.
I hope that this has helped some of you. The gat mortar combination is the backbone of the metamidion. Being a good mortar gunner, will equal mucho wins. Its also a good selling point for anyone that's trying to join a competitive clan! Happy gunning!
Spud Nick:
For everybody that uses the gat mortar combo I have a secret to tell you. Burst ammo does more damage than greased in the mortar!
pandatopia:
The mortar should also be used against ships you know one volley of gatling won't strip (esp if you don't have a buffed gat).
Though that is moot, as you should be using buff hammer 100% of the time as a mortar engie on a metamidion.
Also with burst rounds, you generally only need half the clip to down a ship (as long as its not a galleon), so feel free to help disable while the gat is still shooting.
Dr Pantaleon:
--- Quote from: Spud Nick on June 06, 2014, 10:26:58 am ---For everybody that uses the gat mortar combo I have a secret to tell you. Burst ammo does more damage than greased in the mortar!
--- End quote ---
True, greased ammo reduces damage by 20% and also reduces projectile speed by 20%. On the other hand, it takes almost twice as long to empty a clip with burst rounds (8.4 seconds for Burst vs 4.6 seconds for greased)
Burst ammo damage per clip is 1764
Greased ammo damage per clip is 1411
If we include reload time and time needed to empty the clip, we get the following DPS:
Burst: 210
Greased: 316
Of course, the reload time shouldn't play a role as the enemy ship is probably going to be destroyed after one volley
Hull health of all ships for reference:
Galleon: 1400
Goldfish: 1100
Junker: 400
Mobula: 700
Pyramidion: 700
Spire: 750
Squid: 850
What plays a role however is the time it takes to rebuild the armor again, and that's where the burst rounds have a disadvantage.
These are the spanner hits it takes to rebuild the armor on the different ships according to Mattilald Anguisad's rebuilding reference:
Pyra Armor: 9 Buffed Armor: 10
Galleon Armor: 10 Buffed Armor: 12
Junker Armor: 9 Buffed Armor: 11
Squid Armor: 4 Buffed Armor: 5
Goldfish Armor: 6 Buffed Armor: 7
Mobula Armor: 8 Buffed Armor: 10
Spire Armor: 6 Buffed Armor: 7
I think one spanner hit takes one second (not sure though), that means that theoretically the armor of the Squid, Goldfish, Mobula and Spire could be rebuilt before a burst mortar clip could be fully emptied.
Still, I am not entirely sure whether greased or burst are in fact better. Greased has an upper hand in fast, close-range engagements I'd say, but it strongly reduces range and and accuracy due to the slower projectile speed.
Mezhu:
Explosive does no damage to guns/engines, so mortar is practically useless on armored ships. Lesmok is incredibly bad on it, heavy does a better job at max range shots. Greased has many negative side-effects, burst is relatively more reliable and generally better, but by far the ideal ammo for mortar is default.
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