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Being the mortar gunner aboard a metamidion

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-Mad Maverick-:
also burst mortar does a decent job damaging components enough to slow reload times and firing arcs

HamsterIV:
I am distrustful of both greased and burst. To me the most important thing about shooting a mortar is maximizing the damage you deal in those few seconds while the enemy hull is down. Since greased lowers the bullet speed you waste a few precious milliseconds watching the bullet cover the distance between you gun and the enemy ship. This time is doubled if you are the type to fire a "test round" to validate your trajectory will hit the hull before dumping the clip. Burst on the other hand slows down your rate of fire tothe point that it does less DPS than vanilla over a shot period of time (like the time it takes two engineers to fix a goldfish's hull).

For my money lesmok is the way to go. It gets the mortar shell on target quickly and accurately and with a refire/dammage rate at least equivalent to Vanilla. I fully admit greased will outperform it at point blank range. However if I am at a range where I am guaranteed a hit, I swap back to vanilla rounds and get a few extra shots per clip.

GeoRmr:

--- Quote from: Mezhu on June 06, 2014, 12:06:26 pm ---Explosive does no damage to guns/engines, so mortar is practically useless on armored ships. Lesmok is incredibly bad on it, heavy does a better job at max range shots. Greased has many negative side-effects, burst is relatively more reliable and generally better, but by far the ideal ammo for mortar is default.

--- End quote ---

Explosive damage has a chance of adding fire stacks.

Alistair MacBain:
Lesmok isnt viable atm.
With the extreme decrease in clip size you cant kill the enemy in one clip. Lesmok is currently just not viable for the mortar.

Sammy B. T.:
My team already had the mortar with burst because we were flying junker and the two top deck guns were mortar/Artemis. Knowing burst was a good ammo for the mortar we just never analyzed mortar ammo choices. Then suddenly everyone was bringing blenders and we realized that while burst helps with component break, against blenders you have to maximize the damage as your window is so small. We kept bringing burst as it was indispensable on the Artemis, but we just left vanilla in the mortar.

My takeaway, it's situational regarding whether you're fighting a dps build or a disable build.

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