There is a unique tradition practised by a mysterious sect of monks, its origins lost in the mists of time. Every Sunday, they would rise from their deep contemplation of the universe to duke it out in homemade airships across a variety of exotic locales. Largely forgotten for centuries, now that the airship is mainstream, the sect have gone public, encouraging any young men and women who will listen to participate in violent weekend air battles. At least it gets them off the streets. This signup thread is for the Skirmish at
7pm UTC on Sunday 8th June (note that Britain is
not currently on UTC) and will be streamed by Fourth Oracle at
http://www.twitch.tv/fourthoracle, with a second stream to be arranged as necessary.
The event follows the same 2v2 deathmatch, single elimination, best of 3 format that you should be used to.
Teams should consist of 8 players - please only sign up if you are confident of your ability to turn up with a full team.Signups should be posted in this thread and include a Steam/Skype contact and team name. Signups close at midnight (UTC) on Saturday the 7th of May. Please try to avoid last minute signups.
The bracket and map rolls will be available soon after signups close. (brackets at
http://goiocommunity.challonge.com/)
Participants will be contacted before and during the event to keep them updated on the brackets and when their team will be competing.
A team can, on request, opt to have their matches delayed an hour, until 8PM UTC.
Time Limit Rules- Matches have a 15 minute time limit. 3 minutes are added to the timer at every kill.
- When the timer runs out, the team with the higher score wins.
- If the timer runs out and the scores are tied, the match is a draw. If a Bo3 is left tied like this, it will be decided by score totals. If these are also tied, it will be resolved with a (virtual) coin toss.
Substitution/Disconnect Rules:- Nobody may play for more than one team on the same day.
- The match referee is authorised to call pauses and allow substitutions midmatch at their own discretion. A guideline is about 2 pauses/substitutions per team per match. However if both teams are happy to have a pause or it otherwise seems appropriate in the circumstances the referee can allow as many pauses as necessary.
- In the same way it is up to the referee to judge when a match restart is appropriate. Generally restarts should be avoided if kills have already been scored, however it is still an option in situations where lag/disconnects are severely affecting the progress and/or outcome of a match.
- The timer may be reset or bonus time may be added in situations where time has been lost for reasons beyond the teams' control eg. disconnects or match restarts.
Had a slight issue with this last week, so I repeat: Please only sign up if you are confident of your ability to produce a full team of 8 players.