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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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All Systems Go:
This thread was an interesting read. As a pilot/captain, a few thoughts I'll share in case they're of interest.

* Getting two gunners makes me groan as much as having a second pilot. Three will make me quit the match if they won't change before it launches. But three engineers I'm content with, especially if they listen when I tell them what ammo to bring.
* A good gunner is awesome. But I've found most gunners can't really shoot, even with the Hwacha. As someone else mentioned, it comes down to that whole keeping ship momentums and stuff like that in their head.
* A good gunner on my quad-hwacha Galleon can be pretty devastating. They can disable most ships before they can really do damage, and if they slip over or under, switch to the other side's guns and take out those engines. Buuuut...
* I pug pretty much all the time, can't seem to get a consistent crew together. Most gunners suck. I'd rather have 3 engineers (but definitely a minimum of two), cause when a gunner can't do the above and disable a ship's gun, you really can't get by with 1 engineer holding the ship together. Stressful times, you really need two and ideally a third that can try to get a gun up quick.
* I have tried briefly and would like to try guns besides the hwacha (or hellhound on my Fish), but I can't count on having a gunner that can hit dependably or, honestly, even at all.

And lastly...
I'm not going to try another role any time soon, I think. If I did, I think I would want to try gunner. Mental math on trying to hit two moving objects, using the ideal ammo, that sort of thing's of more interest to me than just trying to figure out what to hit with a wrench first.
But there's just too many gunners already.

Fortunately, many will switch to engineer when I ask them to (though I feel kinda bad doing it). I myself, meanwhile, will be staying at the helm. Piloting in this game's interesting, at least : )

Moriarty:

--- Quote from: Shinkurex on April 02, 2013, 02:40:43 pm ---and now we've reached full circle.... It's clear that both sides will not budge on their viewpoints... This just needs to be tested on the field of battle... I'll see you in the Cogs :)

--- End quote ---

Looks like the gents don't take gunners anymore either, if their last match is anything to go by (tho i did hear they had some people problems being Easter).

RearAdmiralZill:

--- Quote from: Moriarty on April 05, 2013, 10:36:50 am ---
--- Quote from: Shinkurex on April 02, 2013, 02:40:43 pm ---and now we've reached full circle.... It's clear that both sides will not budge on their viewpoints... This just needs to be tested on the field of battle... I'll see you in the Cogs :)

--- End quote ---

Looks like the gents don't take gunners anymore either, if their last match is anything to go by (tho i did hear they had some people problems being Easter).

--- End quote ---

We also beat them Week 0 using gunners. Unfortunately it was not streamed due to daylight savings shenanigans. Nice try.

Moriarty:
Oh yeah wish I'd seen that. But you know how it goes pics or it didn't happen.

My point here is just that one of the most long range and precise/heavy teams in the game seem to eschew the use of gunners.

Btw do you attribute the victory to your use of gunners? [legitimately curious]

RearAdmiralZill:
I had a screenshot of the win, though knowing my luck i deleted it during cleanup.

I know what you meant, but basing it off singular matches isnt an accurate way to show, in this case, gunners arent useful.

I dont base our victory entirely on the fact we had gunners, but it did help in the grand strategy that resulted in a win. That round we had a blenderfish and my pyra, which had a carronade and flak on front. For the blender, i can only assume he had heavy for "long" range and charged/loch for up close. Then for me, my gunner was on front carronade with heavy for "long" range and greased for the quick dps. I forget his third ammo, but i let him choose for himself.

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