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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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Squash:
Zill, name one situation where you'd want different ammo for the same light gun.

Helmic:
I can think of a couple, the flamethrower can extend its range with lesmok and turn a bit better with a longer clip with greased.  Gatlings beneift from heavy and long range and greased at close.  Flaks like heavy clips for range and burst for close.  Mercuries can be a touch easier to handle with lesmoks, though charged is the bread and butter.  It's that having both doesn't provide a great benefit, it takes too long to switch ammos in a flamethrower to make use of their different reaches, a gatling will often strip the armor before there's a need to switch from heavy to greased (plus at closer range heavy clip can selectively disable enemy components while waiting for the armor to go back up), the light flak isn't that much better with heavy, it isn't hard to compensate for the drop to get that extra damage on a Merc even across the map.  When compared to the benefit of keeping those guns up and going more often AND having them buffed AND having the ability to have everyone repair in an emergency the extra ammo just doesn't seem to compare.

What I'm more interested in is how Zill's making a weapon change its purpose just by switching ammo.  I know incendiary rounds on a gatling can start some fires, but I haven't seen that used to great effect.

RearAdmiralZill:

--- Quote from: Squash on March 28, 2013, 03:09:14 am ---Zill, name one situation where you'd want different ammo for the same light gun.

--- End quote ---

Light Flak - Heavy and Burst/Charged/Greased (Many of my guys have different opinions on which is best. I like the burst for the extra shot.)
Carronade - Heavy, Greased
Flamer - Lesmok, Burst/Greased
Mortar - Greased, Lesmok
Gatling - Heavy, Greased/Burst (This on is a little bit of a stretch and usually not manned by my gunners.)
Artemis - Lesmok, Burst/Greased
Banshee - Heavy, Greased
Flare - jk


--- Quote ---What I'm more interested in is how Zill's making a weapon change its purpose just by switching ammo.  I know incendiary rounds on a gatling can start some fires, but I haven't seen that used to great effect.
--- End quote ---

This is pretty much restricted to Heavy guns. Most if not all light weapon ammo swaps just make it more useful at different ranges. The Heavy Carronade and Hwacha benefit greatly with a varied ammo selection. Flak and Lumberjack do as well, mostly due to arming times.

Helmic:
Oh, I thought you were referring to actually changing the role from disabling to killing and back again.  With those guns you're still just changing range, the effect is just more pronounced as using an inappropriate ammo at certain ranges can mean completely wiffing a volley.  A gunner is arguably more useful on those ships, but still a third engineer can function great on those ships as well by just taking the ammo that'll be most commonly used and relying on the improved uptime.  The Manticore in particular can do just fine with heavy clip and benefits GREATLY from engineer TLC as even the slightest bit of damage will prevent it from turning, not to mention the ability to buff every single volley or run off from the gun to do repairs during the reload.

Moriarty:
This issue was canvassed in the last community chat which had participation from a number of people in this thread

*cough* Zill *cough*

Looks like the general consensus is with me.

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