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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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BlackenedPies:
The issue is that there's no reason to bring a gunner when you could have a spanner mallet buff engi on almost all guns. There are only two guns that are often better with gunners: lumberjack and mines. For every other gun a buff engi will significantly outperform a gunner. It's less efficient to have more ammo types when you could do 20% extra damage and have much higher repair power.

+20% damage is better than any single ammo type and it's the meta. More ammo types won't fix the gunner problem because a buff engi will almost always outperform them.

DJ Logicalia:
Bottom line is, the top competitive teams regularly use gunners. That speaks volumes in its self

BlackenedPies:

--- Quote from: DJ Logicalia on March 20, 2015, 04:07:48 pm ---Bottom line is, the top competitive teams regularly use gunners. That speaks volumes in its self

--- End quote ---

Who what when? I've see gunners on fish and hades which is just silly. When paired against an equal ship with a spanner mallet buff the gunner will fail. The Ryders are just very good, I haven't seen many others risk it against a challenge.

The entire point of ammos is changing the effectiveness at a given range. +20% damage, +25% rebuild, and +200% repair is a big bonus at any range.

Dementio:

--- Quote from: BlackenedPies on March 20, 2015, 04:21:39 pm ---
--- Quote from: DJ Logicalia on March 20, 2015, 04:07:48 pm ---Bottom line is, the top competitive teams regularly use gunners. That speaks volumes in its self

--- End quote ---
The entire point of ammos is changing the effectiveness at a given range.

--- End quote ---

I thought it was about changing gun behaviour to adapt to different situations? As well as make the gunner operate multiple guns with optimal ammo instead of having to fall back to the default one.

Carn:

--- Quote from: Dementio on March 20, 2015, 07:26:19 pm ---
--- Quote from: BlackenedPies on March 20, 2015, 04:21:39 pm ---
--- Quote from: DJ Logicalia on March 20, 2015, 04:07:48 pm ---Bottom line is, the top competitive teams regularly use gunners. That speaks volumes in its self

--- End quote ---
The entire point of ammos is changing the effectiveness at a given range.

--- End quote ---

I thought it was about changing gun behaviour to adapt to different situations? As well as make the gunner operate multiple guns with optimal ammo instead of having to fall back to the default one.

--- End quote ---
incendiary rounds dont really effect range, but they can add fire damage to any weapon

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