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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!

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Pickle:
We're averaging a patch a month at the moment, and the next scheduled patch is due next week or the week after.. game balance is yo-yoing as it is.

The Cogs might reflect high level strategy play for a very small minority of the player population, but I'll repeat - there is no evidence that the wider game is rejecting the Gunner role en masse. 99% of crews still contain one Gunner.  There's been a sight decline in the fascination that Russian crews had for Gunner Captains - but that was to be expected.

HamsterIV:
The last patch has significantly fewer and less drastic balance changes. This may be in part due to Muse preparing for PAX and their Kickstarter announcement. But it could also be due to the game's meta getting closer to what the designers envisioned. I have been meaning to watch a COG's match to see if there is anything the upper tier guys are doing that I have missed out on, but on a whole I agree with Hubert Pickle. Top level crews running at pique efficiency is almost a different game than me messing about on Pub matches.

Squash:
But hold on, saying "most ships still use a gunner" isn't relevant. The fact is gunners are strictly worse than engineers in almost every scenario. The only time I'd ever consider a gunner more valuable than an engineer is MAYBE on the front of a Manticore Goldfish. MAYBE.

Helmic:

--- Quote from: Squash on March 25, 2013, 08:56:00 pm ---But hold on, saying "most ships still use a gunner" isn't relevant. The fact is gunners are strictly worse than engineers in almost every scenario. The only time I'd ever consider a gunner more valuable than an engineer is MAYBE on the front of a Manticore Goldfish. MAYBE.

--- End quote ---

The truth.  A lot of people want to BE gunner, but not a lot of people WANT gunners.  There's plenty of reason to shoot, not a lot of reason to switch out ammo compared to the need to maintain their own gun and help out with repairs.

Shinkurex:

--- Quote from: Helmic on March 28, 2013, 12:20:42 am ---
--- Quote from: Squash on March 25, 2013, 08:56:00 pm ---But hold on, saying "most ships still use a gunner" isn't relevant. The fact is gunners are strictly worse than engineers in almost every scenario. The only time I'd ever consider a gunner more valuable than an engineer is MAYBE on the front of a Manticore Goldfish. MAYBE.

--- End quote ---

The truth.  A lot of people want to BE gunner, but not a lot of people WANT gunners.  There's plenty of reason to shoot, not a lot of reason to switch out ammo compared to the need to maintain their own gun and help out with repairs.

--- End quote ---

Well here's how I look at it. You can have another engineer if you would like to help you rebuild when things get critical, but what is there to stop another captain from following you down and just keep hammering you so that all your engies are busy? Your ship is essentially useless at that point in time, b/c you are not putting out any DPS. The moment your gungineer hops off the guns to help, is the moment your ship is doomed to die (IMO of course). The gunner role gives you extra ammo so that you can hit your enemy fast, and provide more DPS. As a side note, gunners are becoming more important for guns with arming time, if you get into a close quarters engagement (lesmok for long range, Heavy or Incendiary for short)

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