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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
Pickle:
--- Quote from: Lord Dick Tim on March 25, 2013, 01:19:50 am --- is just something special, that 30% buff hammer loaded with charged rounds on a light flak? Hmm... Just to much awesome going on to ignore.
--- End quote ---
How many ship builds does that apply to? - definitely the most common Pyra builds and a few popular Junker builds, but much less common on Goldfish or Galleon builds. And 50-50 on the Squid.
I have to declare a strong interest in pick-up games and only a limited interest in The Cogs. The Gunner is not an endangered species in pick-up games - quite the opposite, the biggest problem is restricting PUG crews to just one of them. But that one Gunner is valued very highly by a lot of PUG Captains, myself included. Because we're not running balls-to-the-wall hyper-efficient crew builds for competitive play, we're just the 99% just having fun.. ..
RearAdmiralZill:
--- Quote ---I have to declare a strong interest in pick-up games and only a limited interest in The Cogs. The Gunner is not an endangered species in pick-up games - quite the opposite, the biggest problem is restricting PUG crews to just one of them. But that one Gunner is valued very highly by a lot of PUG Captains, myself included. Because we're not running balls-to-the-wall hyper-efficient crew builds for competitive play, we're just the 99% just having fun.. ..
--- End quote ---
My team still uses gunners in the Cogs.
Shinkurex:
--- Quote from: RearAdmiralZill on March 25, 2013, 11:41:10 am ---
--- Quote ---I have to declare a strong interest in pick-up games and only a limited interest in The Cogs. The Gunner is not an endangered species in pick-up games - quite the opposite, the biggest problem is restricting PUG crews to just one of them. But that one Gunner is valued very highly by a lot of PUG Captains, myself included. Because we're not running balls-to-the-wall hyper-efficient crew builds for competitive play, we're just the 99% just having fun.. ..
--- End quote ---
My team still uses gunners in the Cogs.
--- End quote ---
hello :)
Nah to weigh in on this, I agree that on some "light" ships (Squid and whatnot) a gunner's effectiveness is diminished... That being said, multiple ammo types allow me to use a heavy weapon much more effectively than switching engies everytime... what if the engie with burst is busy on the balloon, while you really need those guns and engines disabled...
HamsterIV:
Gunners have been given a bad name by the default class being gunner. Every 1st time player joins a ship as a gunner without understanding the implication of the roll. While I appreciate the fact Muse has made the entire game accessible on initial purchase, I feel the title of gunner needs to be earned. By taking up the gunner slot you are saying "I am the type of person who can calculate shot drop, wind-age, and ship momentum in my head. I have studied each ammo type and know how to get the optimal damage output for each situation. I know what part of the enemy ship to attack with this weapon." When I find this not to be the case I am profoundly disappointed. This is doubly true when I have an engineer on board, who I know can shoot better than the gunner, but is tied to the hull because the gunner is not causing enough damage to the other ship.
Moriarty:
The arguments from Zill ignores the pre and post patch differences to the art of gunnery, almost as if there were none. In fact the argument presented could of been repeated verbatim pre-patch and not be out of place.
The new dynamic especially for the bigger ships is one of Gun-health + time on repair/rebuild vs Ammo options. The abilities of the buff hammer and chem spray (not such an issue with the new fire) are adequate substitutes in this rebalanced environment.
Now I admit the trade might be worth it on a manticore or cannonade and i confess i hadn't really thought about these options...Because pro tip, your gunners hate them, No seriously these are super boring to man and if you've chained you gunner to one make it up to them somehow.
You see your gunners love the heavy flak and the lumberjack, and generally speaking a single ammo type is enough (qwerty is of the opinion that ammo type is charged which is a constant source of amusement for me).
Rounding up our discussion so far, we can all agree that gunners on light guns have suffered. Unsurprisingly I agree and further argue that the same is true for half of the Heavy guns as well particularly on larger ships.
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