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Fellow Ex-Gunners Of Icarus Lend Me Your Ears!
DMaximus:
This may have been mentioned already, but a possible solution/addition that seems interesting to me might be to add some gunner class items that function similarly to pilot items. Things like a scope that provides some level of zoom to any gun or various kinds of contraptions that increase turning radius or speed in various directions (Like phoenix claw and hydrogen for guns). If they need some detriment they could do some DOT to the guns like most pilot items.
I envision it taking up one of your 3 ammo spots, so your load out would be something like Heavy, Greased, and STEAMPOWERTURNER3000. I'd avoid anything that directly changed the damage output of the gun itself or had similar effects to the ammo types, since stacking that with special ammo could be difficult to balance.
Any other class could still take them, but it's more likely you'd take them as a gunner since you have enough slots for both ammo and a gunning tool. It seems like a solution that makes the extra gunner slots more useful instead of just giving them an ability bonus or gunner-only items.
Anyway, that's just some random thoughts I've had on the subject.
HamsterIV:
@ DMaximus
It was before my time, but I have read old threads about the "Reload spring" It was a gunner item that decreased reload time, but could be swapped out for a different ammo type right before the gun loaded. From what I could tell by the remarks, people thought this was incredibly over powered.
Arthem White:
--- Quote from: DMaximus on May 13, 2013, 02:12:23 pm ---This may have been mentioned already, but a possible solution/addition that seems interesting to me might be to add some gunner class items that function similarly to pilot items. Things like a scope that provides some level of zoom to any gun or various kinds of contraptions that increase turning radius or speed in various directions (Like phoenix claw and hydrogen for guns). If they need some detriment they could do some DOT to the guns like most pilot items.
I envision it taking up one of your 3 ammo spots, so your load out would be something like Heavy, Greased, and STEAMPOWERTURNER3000. I'd avoid anything that directly changed the damage output of the gun itself or had similar effects to the ammo types, since stacking that with special ammo could be difficult to balance.
Any other class could still take them, but it's more likely you'd take them as a gunner since you have enough slots for both ammo and a gunning tool. It seems like a solution that makes the extra gunner slots more useful instead of just giving them an ability bonus or gunner-only items.
Anyway, that's just some random thoughts I've had on the subject.
--- End quote ---
awesome! I was thinking pretty much that.
The way I saw a possible item is:
Crank (placeholder name. Should have a name that represents the fact it draws power from the steering engine):
When activated, the gun you are manning turns 100% faster. For as long as it is being used and for three seconds afterwards, the steering engine of that side of the ship loses power (both if its a front or rear gun)
And just for fun:
Oven Mitts: Makes you able to shoot from a gun that is currently on fire.
N-Sunderland:
--- Quote from: HamsterIV on May 13, 2013, 02:45:05 pm ---@ DMaximus
It was before my time, but I have read old threads about the "Reload spring" It was a gunner item that decreased reload time, but could be swapped out for a different ammo type right before the gun loaded. From what I could tell by the remarks, people thought this was incredibly over powered.
--- End quote ---
Heavy Duty Springs... Yeah, those were ridiculous. It was basically a free method of cutting your reload time down a lot. You'd shoot until you had one shot left, switch to springs, fire the last shot, and switch to your preferred ammo type as the reload ended. The DPS you could put out was insane.
Veyka:
I like the idea of more utility gunner only items that could go in gunner skills slots, as most guns are happy with 1 or 2 ammo types.
The ugly bug of balance is always around though, so would have to be dealt with carefully.
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