Info > Feedback and Suggestions
Call for Gunner Ammo Ideas
Richard LeMoon:
Autofire Ammo
Once loaded, will automatically reload and fire the gun. With no gunner, it will only fire straight out, relying on the pilot to aim the ship.
-90% rotation arc (due to the gun having to be 'locked' in place)
+20% gun health.
Canon Whitecandle:
--- Quote from: Richard LeMoon on July 24, 2014, 08:29:16 pm ---Autofire Ammo
Once loaded, will automatically reload and fire the gun. With no gunner, it will only fire straight out, relying on the pilot to aim the ship.
-90% rotation arc (due to the gun having to be 'locked' in place)
+20% gun health.
--- End quote ---
Special ammo can only be loaded in by a player, making this kinda thing useleess unless the autofire can reload itself with autofire, otherwise it's pointless and you might as well have a real gunner on the turret.
Richard LeMoon:
The point of new ammos are to change the behavior of a gun. This would do that. It is up to the devs to decide if it is worth doing. They already have admin commands to continuously fire and reload guns with no one on them.
The point of this ammo IS to reload itself. That was implied.
Crafeksterty:
Okay suddenly the ammo sounds interresting
But i feel like its the type of ammo that encourages more engineer play than gunner play.
For example, on a goldfish carronade. Place that ammo. And the pilot does the rest. While engineers keep the ship alive.
Same with a spire.
Could be awesome for guns like the mine launcher where it always lays mines behind a squid, or galleon.
But it removes a player handling a gun.
Then i suddenly see that a gunner can now man 2 guns in a sense. Depends on the guns.
But would it LOCK it in place of where it was looking? Or where it originaly should stay? Because to lock it in place of where it looked is -100% rotation.
While -90% rotation arc simply denies where it can aim so its locked in its original view.
Richard LeMoon:
My original thought was to have it lock in neutral position, since gun ammos only have an effect while loaded, thus it would swing back to neutral center during reload. It would be interesting if it would lock wherever you were aiming once it was loaded, and remain there during reload. You could create a one gunner trifecta.
What if we gave it +10,000% ammo, 50% rate of fire, -99% rotation speed, and full clip firing (like Injection). That would give it pretty similar characteristics to my original thought, with no added coding or mechanics.
Also, from that another ammo idea:
Drum Clip
+1000% ammo
-30% rate of fire.
-30 rotation speed.
-50% recoil.
Slow-firing standard rounds from an extended clip mechanism. Large clip weight slows the gun turning and helps dampen recoil.
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