Info > Feedback and Suggestions
Call for Gunner Ammo Ideas
Crafeksterty:
Yeah i kinda want that 1 gunner trifecta thing to happen. Then engineers can engineer while the gunner guns.
But the idea of itself seems interresting where a gunner can operate somehow multiple guns. That is a very good step in the right direction.
It just sounds like a new mechanic needs to be taken place for gunners if they want to be more flexible around guns.
Canon Whitecandle:
Helix Ammo:
Fires three bullets in a spiraling trajectory, at the cost of halving damage. If all three bullets hit you'll do 150% normal damage.
Dutch Vanya:
Ammo that does what some people think heatsink does. Increase arcs (maybe at the cost of damage)
Echoez:
--- Quote from: Dutch Vanya on July 28, 2014, 12:06:41 am ---Ammo that does what some people think heatsink does. Increase arcs (maybe at the cost of damage)
--- End quote ---
Give me something that can mend the carronade's horrible gun depression and I don't care if you even halve my damage :P
SaintR.L.:
I suppose someone has mentioned de-buff ammo somewhere down the pages somewhere. I really don't feel like looking for a few hours though.
Ooh ooh and someone probably suggested something about ammo that slows down whatever it hits (guns, engine, balloonnas).
It'd be pretty amusing if there was ammo that could intercept bullets or projectiles - not that it would make any sense when implementing.
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