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Fire Extinguisher - your opinion?
Dementio:
I don't mind fire extinguisher on squids and I force my crew to use it on mobula. On galleon and junker 1 chem spray is enough to keep balloon and hull safe. Other ships are troublesome to handle if you are up against fire. A 3rd engineer is an option there.
Chem spray is most useful when you want to prepare against fire, because the enemy has hades, banshee or just a flamer. But if the enemy has none of these weapon, then chem spray is wasted. The chance of fire from explosive guns is rather rarely and really not dangerous at all. Incendary rounds can turn the tides in special cases, but you can check the gunners loadout just in case, if you wanna be sure.
The fire extinguisher is not totally useless and I tend to not care if my crew brings fire ext or chem spray if the enemy has none of these fire weapons. But yes, it could not hurt to give it some buff.
BOT XVI:
The fire extinguisher and the chem spray share a relationship similar to the repair and the buff engy. The fire extinguisher is far superior to get on-fire components up in the heat of battle, but dousing the balloon and guns with chem before taking on a flamer build can save your ship. If you have a well-coordinated team, it`s best to have both. If you`re a lone engy, use the extinguisher.
Dutch Vanya:
I bring an extinguisher on a spire or mobula if i need to be shooting first and repairing second.
These chem spray circuits y'all talk about are boring too.
Ayetach:
--- Quote from: Dementio on May 25, 2014, 08:59:46 am ---I don't mind fire extinguisher on squids and I force my crew to use it on mobula. On galleon and junker 1 chem spray is enough to keep balloon and hull safe. Other ships are troublesome to handle if you are up against fire. A 3rd engineer is an option there.
Chem spray is most useful when you want to prepare against fire, because the enemy has hades, banshee or just a flamer. But if the enemy has none of these weapon, then chem spray is wasted. The chance of fire from explosive guns is rather rarely and really not dangerous at all. Incendary rounds can turn the tides in special cases, but you can check the gunners loadout just in case, if you wanna be sure.
The fire extinguisher is not totally useless and I tend to not care if my crew brings fire ext or chem spray if the enemy has none of these fire weapons. But yes, it could not hurt to give it some buff.
--- End quote ---
I would agree with most of what you're saying. In the case of Galleons though, I've recognized the need for both engies to carry chem when flamers are equipped on enough ships to justify the danger of disabling the medium guns. It can really tear the teeth out of a Galleon's bite when they're too hot and frequently flamed, in most other cases though I'm okay with a chem/exting combo depending on enemy ship loadouts.
I still feel that the flamer needs more work, the rate of fire and high ignition chance is pretty overwhelming (ex: triple flamer pyra). Ofc it could also be a good counter to close range metas when keeping them at arms length but meh I dunno if the efficiency it works at is at the sweet spot yet.
sparklerfish:
The extinguisher is in desperate need of a buff. If you are being faced with just a SINGLE flamethrower and you do not have chem spray, your entire ship is going to go down in flames. You will constantly be putting the same component out over and over again and will be unable to either repair it nor take care of any other components. Guns will be unusable. No matter what you do, everything will continue to be on fire and you will die a horrible death from just one flamethrower, let alone the mayhem and pandemonium caused by two or three flamethrowers, or a flamethrower and any other type of damage. Even when I am playing with brand-new players, I have them bring chem spray and I teach them how to use it right away. Sure, it's hard to learn to use properly and get the cycles down for the different ships, but without it, you are utterly useless against flamethrowers, so it's better to learn good habits right away.
I do agree that it can make engineering really, really boring to be running in circles chem spraying everything all the time. I don't know what the solution is. Buff extinguisher, nerf flamethrower, or some combination of the two, I suppose, but the way it stands now, you have, have, HAVE to have chemical spray to survive a flamer.
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