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Tar and Sandstorm engine damage

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JaegerDelta:

--- Quote from: Realder on May 24, 2014, 04:11:47 pm ---I can understand Tar smoke damages engines but how does tar smoke damage guns? What logic is there to that? I can give the engine damage cause they suck unpure air in them and all that but GUNs? Can we insert some logic here? Or is the logic that the oily smoky tar gets in the guns moving parts and jams them? All right i can see that to certain point but currently the damage is insane. In my opinion the tar gun damage is way too high.
It is a cool idea you can use the tar smoke to harm your opponents and hinder their pursuit but the dam scale is way out of proportion. Remove the gun damage completely? Reduce the gun dam to 20% of the current? Im i alone thinking this is out of balance?

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realistic? defs not. but out of balance? im not so sure.

Tar requires a very specific set of circumstances to be of any use. you have to have your engines facing the enemy, the enemy has to then stay directly behind your engines for an extended period of time, and you have to be moving in such a way that you do not move into your own tar (and hopefully keeping the enemy in it).

the second requirement is key. your enemy has the ability to just move out of the way (rather easily if they are running hydro or vent). if they dont move, grats, you will probably kill them and have just saved your and all your crew's lives. but a smart opponent will pursue you at the edge of their gun arc so they dont get tarred but can still shoot you, functionally making it a dead tool.

its a risk/reward kind of thing. if you opponent doesnt know how to deal with it, its great. if they do, you are now movement tool down.

Deltajugg:
I just want to clarify something


--- Quote from: Nemoder on May 13, 2014, 05:27:15 pm ---A recent patch reduced engine damage from Tar and it seems it isn't being used very much anymore. 

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--- Quote from: 1.3.6 Update - Tar Changes ---Reduced engine damage to 20 damage (from 25), Increased Cloud Duration to 35s (from 30), and Increase Cloud Damage to 15 Shatter/s (from 12)
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Reduced engine damage means that it deals 5 less damage per second to YOUR engines when YOU use it, same way you damage engines with kerosene, phoenix claw etc. so that's actually a buff for Tar Barrel.

Increase Cloud Damage is where an actual value of the cloud damage to enemy's engines (or yours if you fly into your own cloud) is found. Damage from the Tar Barrel has been increased by 3 Shatter damage per second, and with Shatter damage having a 2.0 ratio against both Guns and Engines they take additional 6 damage/s so that's another buff for Tar Barrel for you.

Makes you think that if you damage your engines less AND you deal more damage to people in the cloud people would actually use it more, especially that there was also a bug fix for the Tar Barrel damage, where it now always deals damage at the end of the tick, while it didn't always do that before. The only actual change for the Tar Barrel that could be considered a nerf was a change of the cloud animation that people complain about, like it's expanding in a weird way or something. I personally have a problem with the cloud not showing up immediately after using the skill. I get my engines damaged, but I can't see the cloud being made behind me. Other than that, it's all buffs for the Tar Cloud.

Sammy B. T.:
It wasn't all buffs because they turned it from a reliable escape tool that was moderately used to an unpredictable weapon that is hardly used outside of just trying to tar everything.

AscendantWyvern:
I like the suggestion about the less active the equipment is, the less damage it takes. To extend on the OP, why don't the guns work the same way? That way, it's less "easy camping" and more "strategy". Using minimal adjustment to keep your ship alive while making attack difficult for the enemy.

Neithrantulre:
Guns could take damage based on current speed, and engines on throttle setting. I actually thought sand worked like this at first because its intuitive, I would just sit still in a cloud because I thought it would do less(lol). You could moonshine right before a cloud and drift through it taking only gun damage, or you can go slowly through it and take minimal damage to everything.

I would like the quiet anticipation of sitting still with no visibility and no engine noise while you HOPE the enemy doesn't know where you are.

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