Info > Feedback and Suggestions
Tar and Sandstorm engine damage
Nemoder:
A recent patch reduced engine damage from Tar and it seems it isn't being used very much anymore.
I thought a good idea would be to make the engine damage from Tar and Sandstorms scale based on how fast the engines are spinning.
This way you could turn off engines and sit in the cloud and not take any damage until it passes or you could move slowly and only take a little damage until you are clear of it or you could plow on through busting the engines entirely and worry about fixing them later.
Crafeksterty:
Currently they are a hazard no matter what.
Your suggestion is pretty cool, but a maybe complicated to implement as of now.
If it were implemented, then i would allow for full speed to damage even more than it does now, while not having them on full speed will do no damage.
But, as a question have you tought of the weapons? Will they be destroyed? Because you only mentioned for the engines.
I like how it is currently, but would be a pretty cool element of having to run the ship in 1/4 of full speed in order to avoid too much damage.
Nemoder:
I hadn't thought of the guns too much but it could be the same mechanic where they take more damage if they are firing while still in the cloud.
Kanja:
One compromise would be that the guns take the same amount of damage as before but the engines takes 0.75 times the current damage while being shut down, so you have an option to quickly repair the guns first, then engines, if an ambush would follow.
Realder:
I can understand Tar smoke damages engines but how does tar smoke damage guns? What logic is there to that? I can give the engine damage cause they suck unpure air in them and all that but GUNs? Can we insert some logic here? Or is the logic that the oily smoky tar gets in the guns moving parts and jams them? All right i can see that to certain point but currently the damage is insane. In my opinion the tar gun damage is way too high.
It is a cool idea you can use the tar smoke to harm your opponents and hinder their pursuit but the dam scale is way out of proportion. Remove the gun damage completely? Reduce the gun dam to 20% of the current? Im i alone thinking this is out of balance?
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