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Engineering Game 1.3.6

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AbbyTheRat:
RearAdmiralZill - for long range, yes but for brawlers.. it can be very hard to avoid the gun arcs. I have been struggling with my meta build a bit lately against a flamer but with carr+ flamer, wow, an amazing disable.

Wundsalz:

--- Quote from: RearAdmiralZill on May 08, 2014, 09:37:14 am ---I never got the point of "chem rounds." Flamethrowers have the shortest range in the game. Maybe its just me not playing the new patch enough (I didn't start till after flamethrowers were scaled back after the first changes) but if you keep getting into situations where chem-spray is required on your whole boat to survive, that's got some pilot error in there to some degree.

--- End quote ---
For brawly builds your options to evade a flamer are relatively limited. To start with, flamers are often used on ships which can close in quickly (pyras, squids, goldies) so your options to keep your distance are limited from that side. Then flamers aren't really in a different range class than other brawl builds. E.g. greased gat (450m*.8 = 360) vs. lesmok flamer (250m*1.7 = 340m). I think for brawlbuilds  vs. flamer-builds really the same positioning rules as always apply.

RearAdmiralZill:
Forgive me, but you'll have to be a bit more specific on your meta build. I don't give meta much mind. I'll guess gat mortar?

For your gat range there, just don't use greased? If you're playing a range game, don't go limiting yourself by tossing in ammo that eliminates your advantage.

I'll admit the range changes of old haven't made fighting a flamethrower any easier, but isn't that the point of a flamethrower? To deter you from getting too close?

Rainer Zu Fall:
I just tested flamer+carronade pyra vs gat+mortar pyra without special ammo, just AI, in the sandbox. From the first shot fired until the destruction occuring (message appearing in top left corner) the flamer+carronade pyra took 28.350 seconds. The gat+mortar pyra however only needed 20.167 seconds to take out the dummy. Thats ~8 seconds difference. With a hades+artemis build the killing only took 18.041 seconds. Which makes ~10 seconds difference. For a weapon that keeps your engineers from firing a gun to run chem cycles and keep things repaired and thus leaving mostly just 1.5 people able to shoot, that is a bit too quick in my opinion.

Alistair MacBain:
Keep in mind that a perfectly timed gat mortar will be much faster.
If the mortar doesnt shoot as soon as the armor drops you will loose time. The explosive dmg is not worth wasting on armor ...
The shatter from the artemis however will do more gainst the armor.

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