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Engineering Game 1.3.6
HamsterIV:
With everyone finding their inner pyromaniac thanks to the latest adjustments to the flamer, the engineering game has changed. Here are some ways my engineering game has changed:
I default to chem spray and spend more time running about the ship between combat than looking out for new targets/ stuff the captain is about to run into.
If a component gets too many stacks of fire and there is no extinguisher aboard, I might let it burn out rather than chem it 8 times.
After rebuilding the balloon while under flame attack I chem spray instead of mallet when it comes up. Spanner, spanner, spanner, mallet is part of my muscle memory and I have to consciously force myself to use chem instead of mallet on rebuild. Sometimes habit still takes over.
I have to be aware of what the other engineer has an extinguisher and not chem/mallet a component if they are in a better able to deal with the fire.
On a whole the changes to the flame thrower has made the engineer game more busy. This has lessened my enjoyment of the game. Prior to the flame patch I was able to keep a look out for hostile ships, offer tactical advice to the captain, and occasionally shoot a gun without worrying that the ship would fall apart. I spend more time worrying that a sub optimal performance as engineer will cost us the game.
How are you coping with the changes the new flame thrower has brought to the game?
Rainer Zu Fall:
To answer your question I'd like to quote yourself:
--- Quote from: HamsterIV on May 07, 2014, 11:50:16 am ---On a whole the changes to the flame thrower has made the engineer game more busy. This has lessened my enjoyment of the game. Prior to the flame patch I was able to keep a look out for hostile ships, offer tactical advice to the captain, and occasionally shoot a gun without worrying that the ship would fall apart.
--- End quote ---
I couldn't think of a better way to describe it than that.
Alistair MacBain:
I totally sign this.
Tanya Phenole:
we always sprayed stuff on rebuild, it is sprayers' life
but 5 sec cooldown...
Imagine:
You mean... engineers have to spend the course of a game fixing things instead of doing other classes jobs?
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