Main > Gameplay
Engineering Game 1.3.6
RearAdmiralZill:
So you're saying gat/mortar is too slow in killing compared to a flamer carronade?
Also I don't get the relevance of static times like that when games are never two ships sitting in front of each other.
Rainer Zu Fall:
--- Quote from: RearAdmiralZill on May 08, 2014, 12:01:36 pm ---So you're saying gat/mortar is too slow in killing compared to a flamer carronade?
Also I don't get the relevance of static times like that when games are never two ships sitting in front of each other.
--- End quote ---
I'm nowhere near saying that.
Static times are relevant because they are static and comparable unlike times in a real match which span (with special ammo) from 15 seconds to 2 minutes for each combination.
GeoRmr:
--- Quote from: Alistair MacBain on May 08, 2014, 11:57:23 am ---Keep in mind that a perfectly timed gat mortar will be much faster.
If the mortar doesnt shoot as soon as the armor drops you will loose time. The explosive dmg is not worth wasting on armor ...
The shatter from the artemis however will do more gainst the armor.
--- End quote ---
If you have your mortar buffed you will be in excess of shells, it is very much worth using the double explosive damage from these extra shells to add fire stacks to the enemy's hull and guns.
RearAdmiralZill:
--- Quote from: Prof RainerZuFall on May 08, 2014, 12:07:03 pm ---
--- Quote from: RearAdmiralZill on May 08, 2014, 12:01:36 pm ---So you're saying gat/mortar is too slow in killing compared to a flamer carronade?
Also I don't get the relevance of static times like that when games are never two ships sitting in front of each other.
--- End quote ---
I'm nowhere near saying that.
Static times are relevant because they are static and comparable unlike times in a real match which span (with special ammo) from 15 seconds to 2 minutes for each combination.
--- End quote ---
Forgive my misunderstanding then.
I also still don't understand how comparing times that as you say, will never happen consistently because real matches are so varied, does anything?
GeoRmr:
--- Quote from: Prof RainerZuFall on May 08, 2014, 05:06:55 am ---"...What really bugs me is the mindless jumping around. You always do the same, boring things. You don't have to think about whether you hit with the spanner or the mallet, in which order to repair the components to have a daring low health but can bring down another enemy - It's all just one huge algorithm that never changes. Which is not challenging but really really boring."
--- End quote ---
Heh, I always knew this was true.
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