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1.3.6 Hotfix Flamethrower

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-Mad Maverick-:

--- Quote from: Schwerbelastung on May 03, 2014, 03:26:50 pm ---
--- Quote from: Cpt Janeway on May 03, 2014, 03:24:34 pm ---remember our suggestion that the range be brought in has been heard and is live in the dev app currently... I believe this change will make the choice between lesmock greased etc far more of a weighted decision

--- End quote ---

Ah, that's right. I was referring to the dev app range. The live version is probably still around 200 meters, but the dev app has it at ~150.

--- End quote ---

fair enough I can't imagine that isn't short range enough but I haven't played with it with another human yet

-Mad Maverick-:
also my Hawacha gunner would have chem spray and no heat sink and would be chem spraying in reloads instead of buffing since a repair wouldn't be that needed since flamers don't do much damage if I keep it sprayed... again a change of mentality is all that is needed

Schwerbelastung:

--- Quote from: Cpt Janeway on May 03, 2014, 03:39:27 pm ---also my Hawacha gunner would have chem spray and no heat sink and would be chem spraying in reloads instead of buffing since a repair wouldn't be that needed since flamers don't do much damage if I keep it sprayed... again a change of mentality is all that is needed

--- End quote ---

Are you talking about gunner gunners? Are you sure that sacrificing all repair/rebuild ability is acceptable just to fight fires? Or were you talking about having a gungineer with just burst rounds or heavy clip?

-Mad Maverick-:
well I personally hate gunners and always have so I PREFER gungineers but if I wanted to have long range versatility I would have my gunner bring chem because we won't need the repair as much since if I'm facing a flamer there won't be too much direct damage...


but lots not pretend like gunners weren't useless before the patch...  I am all for creative ways of making the gunner useful

Schwerbelastung:

--- Quote from: Cpt Janeway on May 03, 2014, 03:46:55 pm ---well I personally hate gunners and always have so I PREFER gungineers but if I wanted to have long range versatility I would have my gunner bring chem because we won't need the repair as much since if I'm facing a flamer there won't be too much direct damage

--- End quote ---

Interesting. I would imagine that even if there was a flamer against me, there would be other guns which would be better at destroying weapons without flame stacks. I personally would need a lot of persuasion to have my gunner bring anything else than a spanner or a wrench, but a gungineer could naturally fit a chem spray in his kit a lot easier. To each his own, though.

Welp, here I go again. Talking about how gunners are at a disadvantage in some situations. Well, maybe there will be a day in the future when the dreaded Powder Monkey was no longer shown the door but welcomed with open arms, as he would bring something else to the table than two additional randomly chosen ammunition types that he wouldn't necessarily know how to use.. well, one can dream. ;)

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