Main > Gameplay

1.3.6 Hotfix Flamethrower

<< < (14/40) > >>

-Mad Maverick-:
toats agree dude... tbh I have run an all engi ship since beta... this problem has existed from the beginning

-Mad Maverick-:
in my opinion the easiest fix would be to make the buff hammer a gunner tool

Schwerbelastung:

--- Quote from: Cpt Janeway on May 03, 2014, 03:56:01 pm ---in my opinion the easiest fix would be to make the buff hammer a gunner tool

--- End quote ---

The problem is that would require the gunner to go to the different components (engines, balloon, hull) if they needed to be buffed. How about just integrating the "buffed rounds" into the gunner as extra damage? For reference:

Normal rounds: 100% damage without buff
All gunner rounds: 120% (+- any ammo modifiers) damage without buff
Buffing engineer rounds: 120% damage with buff
Buffing gunner rounds: 140% damage with buff

-Mad Maverick-:
dude that sounds awesome... or what if the gunner had different effects on different  weapons e.g less jitter or longer range depending on the weapon...

-Mad Maverick-:
but to my point he wouldn't because your main engi would just bring a buff as his ammo type

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version