Main > Gameplay

1.3.6 Hotfix Flamethrower

<< < (26/40) > >>

-Mad Maverick-:

--- Quote from: HamsterIV on May 08, 2014, 01:11:32 pm ---
--- Quote from: Cpt Janeway on May 08, 2014, 01:30:51 am ---just have heat sink loaded up prior to and laugh at the incoming flames...

--- End quote ---
That is still more of a preparation thing. I look at a heatsink'ed gun as one less thing that I need to chem spray. Until there is a viable strategy for getting a ship out from under flamethrower lock dealing with flamethrowers is going to be a misery.

--- End quote ---

again if a pyra with gat mortar jumps you from a blind spot you don't have too much hope (unless they aren't very good) either.  close range weapons should feel that way at close range;  like a shot gun to the chest at point blank,  your fault for letting them get that close.  and in the case of flamers you could just take the smallest bit of preparation  and render it useless

Spud Nick:
The flamer is fine were it is. Go have fun burning things or die trying.

Wundsalz:
After having flown with more flamer builds (in the live version, not dev app) my following impression has been solidified:
- the flamers disable powers are in balance.
- the flamers damage to hull and balloon is in balance.
- the flamers damage to the permanent hull is too high.

I still think a reduction of the flame damage to the perma-hull would be the right step to make (along the line with a hades buff to compensate for the change). If that's not possible changing the flamers damage type to flechette, piercing or a combination of both might be an alternative.

B'Elanna:
._. maybe a biiiiiit more fire? i can chem-spray a spire and mobula on my own... this is silly!
those are obviously the ships i should have the most trouble on keeping from burning.
just a teeeenzy bit more damage. so small <3
if we make chem spray too solid no one's using the extinguisher anymore.

it either needs more damage to make chem-spraying interfere with my repairs
or chem-spray needs a 2-5second nerf. :s

don't you wanna burn .-.

come on..

.poke.

Squidslinger Gilder:

--- Quote from: Cpt Janeway on May 09, 2014, 03:14:08 am ---
--- Quote from: HamsterIV on May 08, 2014, 01:11:32 pm ---
--- Quote from: Cpt Janeway on May 08, 2014, 01:30:51 am ---just have heat sink loaded up prior to and laugh at the incoming flames...

--- End quote ---
That is still more of a preparation thing. I look at a heatsink'ed gun as one less thing that I need to chem spray. Until there is a viable strategy for getting a ship out from under flamethrower lock dealing with flamethrowers is going to be a misery.

--- End quote ---

again if a pyra with gat mortar jumps you from a blind spot you don't have too much hope (unless they aren't very good) either.  close range weapons should feel that way at close range;  like a shot gun to the chest at point blank,  your fault for letting them get that close.  and in the case of flamers you could just take the smallest bit of preparation  and render it useless

--- End quote ---

Thank you! Exactly what I've been saying.

People need to stop QQing and start piloting again! The heck is a matter with all of you? Gotten so used to flying turds around as engineer pilots that you've forgotten how to be a pilot?

Want to beat out a flamer, out pilot it! Mix some chem into that to help but use your heads! Maatakumou!!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version