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1.3.6 Hotfix Flamethrower
Spud Nick:
On a some what related note: The Flame thrower is hitting bullets in mid air! Not sure if they deal any damage to the bullets tho.
AbbyTheRat:
I been pondering this over, I think part of the problem is that fire and chem spray both share the same cooldown together with repairs. Which I while reading this thread seem to be a common theme to everyone suggestion. It's hard to pick chem spray over fire ext because you have to pick which of the two you use.
Remove shared cooldown and lower immunity to 1 seconds (fire ext can't be used again on that part for 1-3 seconds), removes a high amount of stacks but not all stacks. Chem spray can still be used at the same time. It should be balanced so that if you hit full stacks on a part, you can't remove all stacks with chem spray + fire ext but at least you can reduce the stacks to a management level that next fire ext cycle and possible chem spray cycle, you can remove it all. This means you could have a "firefighter engineer" build now. At the cost of being able to repair they could deal with fire easily enough.
I actually have to go now, I'll come back to either post more details or edit this post depending. BRB
HamsterIV:
--- Quote from: Cpt Janeway on May 08, 2014, 01:30:51 am ---just have heat sink loaded up prior to and laugh at the incoming flames...
--- End quote ---
That is still more of a preparation thing. I look at a heatsink'ed gun as one less thing that I need to chem spray. Until there is a viable strategy for getting a ship out from under flamethrower lock dealing with flamethrowers is going to be a misery.
Captain Smollett:
I haven't been playing much goi lately however I've been following this thread and have arguably a very deep understanding of this game.
Basdc on all of the arguments being made has anyone considered lowering the % rate fire stacks and the stacks to kick people off of guns?
How about 33% less stacks per second, 6 stacks to get kicked off of a gun.
-Mad Maverick-:
I am opposed more because I think messing with things is trickier than anyone thinks at the onset. so because the fire feels like it's in a good spot I don't really wanna mess with it.
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