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1.3.6 Hotfix Flamethrower

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Spud Nick:
Lets keep the flaming to a minimum... I mean burn them all to the ground but be nice to each other on the forums.

Sammy B. T.:
Clearly I lack the ability to maneuver a ship around. Y'all caught me. I just sit on a side of the map and wait for the enemy to come at me. My ship is a flying turd.

https://www.youtube.com/watch?v=3CvoIiJ9bBU
https://www.youtube.com/watch?v=Gl7Wy2ZPboo


As I've said many times however, lowering the ROF and Ammo for the flamer doesn't really impair the gun to force people to mind fire stacks. Since damage per stack of fire is loaded towards the initial stack and each additional stack doesn't do terribly much of an increase, additional fire stacks mainly just represent ability to put out fires, not so much actual damage. You don't need to be able to go from 0 to 20 in just a few shot seconds to be able to effectively use the flamer, to be calling people to repairs and causing an engineer problem that can't be ignored. This was true before the patch.

The flamer will always suck alone just as it should. Giving it ridiculous stacks is just a dumb balance. If you want a bufffed flamer increase the amount of time a ship is under flamer. Its why burst flamer rocks, not because of the AOE but the lower ROF

-Mad Maverick-:
I was wondering... what if we just lowered the maximum allowed stacks? like instead of 20 it was 15

B'Elanna:
so it's even easier to get around with chem?

no. you burn and you burn a lot.

Sammy B. T.:
If you don't do anything to prevent a ship from cheming then your flamer should fail spectacularly.

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