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1.3.6 Flamethrower Changes

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AbbyTheRat:
Ace it wasn't that, it was that all he got.. not many people emailed in suggesting that flamer is op need nerf so based on what he has heard.. it was mostly good reaction.

Loving the heatsink idea! Might need more stacks but that obviously depends on the how hard the stacks get applied inbetween a fast reload of a fully repaired gun after the the flamer.

Must find time and people to test this new heatsink clip changes.

awkm:
It's how it is, unfortunately.  It's already a struggle to get people to even test huge features like Matchmaking.

Believe me when I say it's not easy but I've got to work with what I've got, so I appreciate your, Tropo's, and everyone else's time in Dev App and posting feedback.  It's very very useful.  It's never the end of the discussion in dev app, it only serves to hopefully get it right and we know it never happens.  To really get it right is to leave it in dev app for 3 months like Portable Flak... but I don't know if that's what we want.  Harpoon, I'll admit, was a total longshot that paid off.  Sure, there's a lot of complaining when things it Production but it's when the flood of results comes in.  Luckily enough, I can respond fast enough and put a hot fix in and then see what happens after that.

As everyone knows, Muse doesn't have a QA department so it makes things interesting to say the least lol.  I've become calloused enough to not be bothered by all the complaining.  At this point, I just take what you guys say and do it.  Release it, see what you say again.  Keep fixing until it gets to a place.  It's not that big of a deal to me.  Just that everyone complains the most on day one makes for an interesting Monday morning hahaha.

Kinda makes me want to do this... but we don't have a photocopier. 



In fact, someone came into our office trying to sell us photocopiers and phones and we were like:



LOL WHAT'S THAT?

Mezhu:
New heatsink looks good. Functionality is greatly improved, now you can 'cheat' the fire stacks by repairing the gun while loading and also getting the fires removed.

I like the change but the number of fires removed might need to be tweaked. On one hand it's very decent, considering that you get a minor extinguish without setting a repair cooldown or disrupting an engineer's repair loop. On the other hand, reload times are pretty big and you also can't 'save' a gun with over 8 fires this way.

Not sure if putting off 4 fires instead would be too good..

B'Elanna:
can i just say

i'm having SO much fun :3

thaaaaaaaaanks muuuuuse <3
i luv you

HamsterIV:
I wonder how much did Cake Clan pay Muse to implement this "fix"? If we were to go to the Muse offices right now, would we see donuts, cakes, and other baked confections filling up their break room?

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