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1.3.6 Flamethrower Changes
GeoRmr:
--- Quote from: Mezhu on April 29, 2014, 12:02:07 pm ---Two fixes for the heatsink that could be easy to implement are
* every time heatsink clip is loaded x fire charges are extinguished
* every time heatsink clip is loaded, gun is fire immune for 20 seconds (regardless of ammo changes or heatsink clip running out)
--- End quote ---
thanks for adding a tl;dr for me =P
Mezhu:
o7 haha
Only issue is that such a change would favor guns with smaller clips or faster reloads. Still seems more efficient than its' current version though.
And yes, a change in heatsink is necessary not because of the flamethrower shenanigans but mostly because heatsink is never used for what it was supposed to be - a fire preventing clip
awkm:
I can test Heatsink. Having it do silly things while reloading is something that we'd prefer not to do. It's a special case that would require some code uprooting, not pretty. I tried and I can't get it to work without mucking the code up.
However, I know that I can at least get the 20s immunity when it is loaded type thing. Even if you change to another ammo immediately after loading heat sink, the immunity sticks for the time I set it at. It's really weird so I prefer not to do it. It's a very opaque interaction. E.g. what is this gun fire immune? Did someone chem spray it? Maybe it doesn't matter because you don't know if an engineer sprayed something, you just know it's immune so it doesn't matter.
What I like more is every time the ammo is loaded, it extinguishes. I'll go test that.
So far, dev app tests have been going well.
Damage: 1.2
Ignition %: 18%
Ammo: 250
If you are good about chem spray, you'll be fine. But if you miss something, you're boned. So chem spray can completely counter flamer. This is fine because I don't think many boats will only have flamer, they may have other things to use to distract the engineers like gatling. Get those engineers busy repairing the hull and then unload flames on them. It's a question of what the engineer chooses to focus their attention on and how to distract them.
So this HOT HOT HOT fix shaping up to be release ready very shortly. I'll let everyone know when this happens.
awkm:
Loading Heatsink to extinguish fire stacks works. It's live in dev app, currently extinguishing 3 stacks on reload.
Check it out.
Mr. Ace Rimmer:
You are going to need to host a test session before putting the hot fix in. For future reference, don't treat mine and Tropo's word as Godlike when it comes to fixes/changes :P Two people do not an 'it's fine' make :P
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