Main > Gameplay
1.3.6 Flamethrower Changes
B'Elanna:
meanwhile at muse hq
Imagine:
--- Quote from: HamsterIV on April 29, 2014, 01:50:16 pm ---I wonder how much did Cake Clan pay Muse to implement this "fix"? If we were to go to the Muse offices right now, would we see donuts, cakes, and other baked confections filling up their break room?
--- End quote ---
Having been there recently, I can assure you that is not the case.
Mezhu:
After extensive testing conclusions are the dev app flamethrower is good. Good good. Reliable, strong, counterable. I'd still vote for a minor decrease in range but only time can tell if that's neccessary.
Heatsink does need a buff. Reloading a gun while it's being focused by a flamethrower will stack 6 to 10 fires on it so you're gonna have to time your reload with the enemy flamers reload to get it to work properly- but an increase to fires extinguished from 3 to 4 would be ideal imo (plus symmetry you know.. extinguishes half the fires that it'd take for the gun to be unusable).
Sorry for not posting this on dev forum but apparently I can't access it even though I've got the dev app :o
awkm:
Yeah if you have forum issues, email keyvias@musegames.com
-Mad Maverick-:
i know coming from me this probably sounds weird since it probably seems like i always want close range weapon buffs, but i think reducing the range a tad would make the payoff for using lesmock greater... at this point im just loading up heat sink rounds into the flamers so that they cant be taken out by flamers because the range is great in its current state
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