Every Engineer tool has a sister and a brother tool.
The mallet and the spanner are brothers
While the pipe wrench are their sister.
Then you have chem spray and extinguisher who are sisters.
Why not give the buff hammer a sister?
(By brother and sister, i mean direct opposites or Different but same purpose)
Most of my inspiration comes from How the extinguisher and the chem spray are so different. And how they both may be needed to fulfill a help in need.
But my biggest inspiration comes in when i try to fix the baloon. After i rebuild it, i buff and repair it so i can make it work like original or better as it recovers so that the pilot can get us up again as fast as possible. And sometimes its just not enough.
So i tought of a tool that makes components work like they are 100% for a few seconds.
And that is the Accelerator Tool.
This tool takes up a spot on the engineer loadout. And this is how it works: For 10 seconds on any component will make that component work as if it has 100% health.
How it is used is like the buff hammer. 4 whacks on anything (Baloon, gun, engines) make that component work like it is not damaged for 10 seconds. This adds a blue color like glow in addition to the green glow of the current buff hammer. Meaning that both buff techs can be applied to a component. BUT you overide and reset the prebuffing with a new buffing meter. So if you start adding Pre-Acceleration on a Pre-buffed component, that Pre-buff will disapiear in replacement of the aceleration. And just as a minor thing, it has 3 rebuild power also.
So, the bad thing about this tool is that it can overide Buff Hammer Management.
But how is it good within the game?
One answer, Gunner.
The gunner along with potential new ammo type that damages the gun can make a use of this tool. Currently, if a gunner uses this tool on his Heavy flak that just shot a lochnagar, well you bet he is still going to reload as quick as 100% health and fire another clip of shots that arent slow.
Basicaly, gunners now have a way to work around damaged guns. But sacrifice helping rebuild power.
For engineers, you can make components work like they should from the get go. This can be very prominent for main engineers on engines. Or baloon. Since it only takes 4 whacks, it is easy to make something effective constantly.
Which in turn, you see that this is mostly a Gunner tool or Pilot tool than it is an engineer tool. Giving the gunner or the pilot more flexability within the engineer slots. And giving the engineers a conflict of having it themselves.
Now the big issue about this is the hull, i cannot come up with an obviouse function for this on the hull. Which in itself could be well enough a weakness to the tool.