| components | | | hits required to activate | | | effectiveness in seconds | | | Precentage of max HP of components done | as damage when overcharge is removed | | repair reduced by | |
| guns | | 5 | | 3 | | 30% | | 10% |
| engines | | 4 | | 6 | | 15% | | 15% |
| balloon | | 3 | | 10 | | 15% | | 10% |
| hull | | 7 | | 2.3 | | 63% | | 100% |