Main > Gameplay
Concerning Player Retention and Realism
Queso:
In my opinion, it shouldn't be the responsibility of the players to rate and manage everyone else's ratings. Players are inconsistent at best at accurately rating other players. If people don't participate, the system doesn't work. You can't realistically expect people to do work outside of playing the game.
Dutch Vanya:
Why do people (and muse) want player ratings anyway? Seems out of place in this game to me.
HamsterIV:
I like Redria's suggestion of one and only one commendation per match. If you are with a crew you really like, they will stick with you for more than 3 matches, and you can commend all of them. Otherwise give props to those who did well. If your team sucked give the commendation to some one on the other team, because they earned it more than the slackers on your side.
Schwerbelastung:
--- Quote from: Queso on April 08, 2014, 05:19:38 pm ---In my opinion, it shouldn't be the responsibility of the players to rate and manage everyone else's ratings. Players are inconsistent at best at accurately rating other players. If people don't participate, the system doesn't work. You can't realistically expect people to do work outside of playing the game.
--- End quote ---
Can you please clarify what you mean by having players rate and manage everyone else's ratings?
I believe what has so far been suggested here are mainly an improvement to the commendation system, and an automated (as in, not the responsibility of the other players) system that would calculate some key statistics (did you mean this by ratings?), which people could use to see their relative performance.
Omniraptor:
OP wrote about UI and general quality of life in mobas and compared them to GOI, concluding that mobas are more polished, documented and accessible to noobs (the game itself, not its community). The gist is that mobas spell out their mechanics a lot more explicitly via spell/item descriptions, whereas in GOI it's often hard to tell what's going on- is my gun doing damage? why can't I turn? why are the hit indicators suddenly red? Inexplicable hit indicators can be solved trivially with a tutorial, already being worked on.
We also discuss how to make the game more accessible/enjoyable by rewarding the player with visual or audio cues when they do especially well or poorly. When there isn't enough feedback it's commonly reffered to as http://tvtropes.org/pmwiki/pmwiki.php/Main/AWinnerIsYou
Existing examples of good feedback include the pretty explosion when you destroy hull armor, the pretty twirling bits when you get a kill, or the dramatic pose when you win. An example of abd feedback is the red haze over your vision when your have low armor and perma.
One thing that needs work is not enough visual feedback when destroying a gun or engine. It just starts idly smoking when it breaks, but to emphasize the moment there should a small explosion or a puff of smoke.
There are also meta-gamey rewards like achievement popups and increasing your class level. I don't like them because they promote grinding and sub-optimal play, but I understand, some people want an artificial carrot on a stick to stay involved because they don't find the core game enough fun in itself.
So, why do I dislike the reward of numbers at the end of a game? Because GOI is very social, more so than mobas- you're all literally in the same boat instead of scattered across the map. The numbers shed some light on how you did, and you get a warm fuzzy feeling if they're especially high, but imo you get a MUCH warmer fuzzier feeling when your teammates tell you 'good job!'. That's why I think a more sophisticated commendation system would be better than automated stat displays.
Also (this is more subjective) because precise stat displays kind of clash with the general steampunky cobbled-together aesthetic feel of GOI- the game feels more analog than digital. Notice how there aren't any numbers on the screen where you're playing? (recent addition of rangefinder excepted). It would be much easier code-wise just to provide your altitude as a number on a HUD, but for the sake of aesthetics muse implemented an analog altimeter on the helm. There are other examples like this.
So, I think it would also be aesthetically better if the post-game rewards were human/analog/commendation rather than computer/digital/stat display. If GOI were about spaceships I would probably be saying the opposite.
Of course implementing both systems would be best, but if I had to pick one it would definitely be human-given commendations.
Another idea- when giving a commendation, you should be able to type a note. Then those notes could be displayed on your profile page! and you would be able to sort/rearrange them so your favorite notes are on top! It would be so awesome :D
p.s. remember that both systems I talk about have NOTHING AT ALL to do with matchmaking. Matchmaking stats will be hidden https://gunsoficarus.com/community/forum/index.php/topic,3566.msg62798.html#msg62798
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