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Concerning Player Retention and Realism

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-Mad Maverick-:
i think accurate match making is important for player retention in fact as wise man once said


--- Quote from: Cpt Janeway on November 18, 2013, 07:00:39 am ---I think what we need to do is overhaul the entire matchmaking process.

every other game that is pvp and has a steep learning curve like HON or madden have a comprehensive ranking systems for each player.   these rankings are based on things like, games played, kdr, points scored, damage dealt etc.  A ranking system will help us make a match making system that would put players of similar rank together(or as closely ranked as possible).  without an accurate way of assessing skill levels we will always risk having players feeling in over their head.

--- End quote ---


the other nice thing about a ranking system other than allowing for accurate and useful match placement is that it gives players something to work toward.  players who have goals are players retained.

-Mad Maverick-:
also, i am all about a peer ranking system.  e.g. a more comprehensive commendation system

Schwerbelastung:

--- Quote from: redria on April 08, 2014, 01:44:53 pm ---
--- Quote from: snor-laxatives on April 08, 2014, 01:35:34 pm ---
--- Quote from: Omniraptor on April 07, 2014, 07:10:58 pm ---I don't see the point of trying to automate a player's performance rating when we already have a commendation system that works just fine. I'd say we work on improving that instead of trying to implement complicated stat tracking and performance-evaluation algorithms. A captain is the best judge of their crew, and vice versa.

Also the last thing we want is more UI clutter or stupid 'point' popups. +100 open the game!, +300 walk and chew gum!, +450 jump off the ship!

--- End quote ---

Didnt read much of the thread yet because of TLDR (im at work) but this stuck out.  If we want to take something good from Moba's, why not just take there idea with the commendation system.  Instead of giving a general thumbs for things varying from being a good team player, telling a good joke, or doing your job on ship, why dont we have commendations for "Fun to play with", "Helpful", "Good piolet/ gunner/ engie", etc.

--- End quote ---
The commendation system has long been broken. When I first started playing, my impression was that if someone didn't quit early, and wasn't literally the worst person/player you had ever seen, they get a commendation. I still do that. I wasn't aware that there was anyone who actually thought about the commendations they give.

--- End quote ---

I feel the same way. I brought up the idea of an improved commendations system a few weeks back in a fireside chat, but it didn't get a very thorough answer since I asked it almost at the end. I think the answer was something along the lines of "that's interesting, we'll look into it".

I'm not sure how hard it would be to improve the commendations system a little. I can think of 4 changes:


* Have, say, three buttons for different kinds of commendations. "Fun to play with", "Helpful", and "Skillful", maybe. This gives people more reasons to commend players, and the players a better view on why they are getting commended.
* Let players track the amount of the different commendations they get, possibly both right after the game and in long term.
* Remove the challenges that are related to giving and getting commendations. In my opionion, players' only incentive for giving a commendation should be that they honestly feel he or she deserved it. Anything else removes from the main purpose of giving a commendation - a compliment, in a sense.
* This is a small but in my eyes an important detail: In DOTA, you actually have to click on a player's name and the type of commendation he deserves to give him a commendation. It's not something you can just "do when the game is over and you want to do something with your mouse", if you catch my drift. You need to take that small extra step, which reduces the overall amount of commendations but at the same gives them more value: if you were commended, the player really did want to commend you.

snor-laxatives:

--- Quote from: Schwerbelastung on April 08, 2014, 02:24:46 pm ---
* Remove the challenges that are related to giving and getting commendations. In my opionion, players' only incentive for giving a commendation should be that they honestly feel he or she deserved it. Anything else removes from the main purpose of giving a commendation - a compliment, in a sense.
* This is a small but in my eyes an important detail: In DOTA, you actually have to click on a player's name and the type of commendation he deserves to give him a commendation. It's not something you can just "do when the game is over and you want to do something with your mouse", if you catch my drift. You need to take that small extra step, which reduces the overall amount of commendations but at the same gives them more value: if you were commended, the player really did want to commend you.
--- End quote ---

<3

Yes please, I feel like a scrouge when I dont give a commendation because its become that thing you do after each match.

redria:

--- Quote from: Schwerbelastung on April 08, 2014, 02:24:46 pm ---I'm not sure how hard it would be to improve the commendations system a little. I can think of 4 changes:

--- End quote ---
Here's one:
You can only give 1 commendation each match, and you can give it to any player on any team, with no limits on commending a player more than once.

Notice you get mauled constantly from across the map by a lumberjack? Give that gunner a commendation.
Your engineer reads your mind and rebuilds exactly the right parts in the right order? Commendation.
Everyone in the match sucked and you had no fun? Commendation for the ground.
Er.... Don't give a commendation.

It would make you think a bit about who you are going to commend.

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