Main > Gameplay
Concerning Player Retention and Realism
Queso:
--- Quote from: Schwerbelastung on April 08, 2014, 06:43:00 pm ---
--- Quote from: Queso on April 08, 2014, 05:19:38 pm ---In my opinion, it shouldn't be the responsibility of the players to rate and manage everyone else's ratings. Players are inconsistent at best at accurately rating other players. If people don't participate, the system doesn't work. You can't realistically expect people to do work outside of playing the game.
--- End quote ---
Can you please clarify what you mean by having players rate and manage everyone else's ratings?
I believe what has so far been suggested here are mainly an improvement to the commendation system, and an automated (as in, not the responsibility of the other players) system that would calculate some key statistics (did you mean this by ratings?), which people could use to see their relative performance.
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I was saying that relying on a rating system is bad way to determine how to match players of near equal skill. Far too many factors that are not skill related are in play when you give the job to other humans, rather than by a system looking at actual performance statistics. While it may be helpful for something like teamwork which a system would have difficulty measuring, it would be bad to use for most matchmaking parameters.
I'm not saying a better commend system wouldn't be nice for other reasons, but it should never player the main role in determining good matches.
Omniraptor:
Queso, please read the thread before replying. Matchmaking ratings are handled by muse, SECRETLY. The only thing you can do to influence your matchmaking rating is win games or lose games against players with compatible ratings. What happens in the actual game is irrelevant and SHOULD be, because it's impossible to quantify and rate someone's GOI performance algorithmically, while player feedback is unreliable.
The point is, we're not talking about possible mechanics to help people pair up into even games, muse has already (sort of) implemented those. We're talking about mechanics that make players feel more proud of their victories so they don't quit the game because it feels dull.
I feel player-contributed 'congrats' feel more rewarding than rows of numbers, and I explained why two posts earlier.
-Mad Maverick-:
I'm actually proposing that a better commendation system could do both; act as a more accurate rating system for MM purposes AND make people feel more engaged
-Mad Maverick-:
in addition to whatever automated stat tracking will be done (and should be on display)
Schwerbelastung:
--- Quote from: Omniraptor on April 09, 2014, 01:52:49 pm --- I feel player-contributed 'congrats' feel more rewarding than rows of numbers, and I explained why two posts earlier.
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No time for a longer post now, so I'll just comment on this shortly;
I feel the same way. Proper commendations, in DOTA and in other games as well, are more rewarding. The problem is that if the commendations are meaningful, people often don't take the time to commend others. This is exactly how it should be. If you are commended (complimented) all the time, the commendations can lose their meaningfulness. Especially many beautiful women I know (and to a lesser extent, handsome men) know what I'm talking about.
Statistics are neutral in the sense that they will always show your specific (not overall) performance accurately - how many kills, assists, deaths you have done in DOTA, for example. Statistics also never have a day off - they will be there regardless of whether your teammates feel like commending you or not.
Finally, they provide "negative" feedback as well - if you, as a gunner, kept shooting the gatling all over the place (including shooting when out of range) and didn't hit the enemy, your accuracy statistic would be bad. This is of course only true if the statistics would measure this.
In short, yes, getting commended in a proper way (in my opinion, not the current Guns of Icarus Online way) feels more rewarding than seeing stats. However, you can always fall back on statistics if you are given no commendations or if you have use for "negative" feedback (non-personal critique is often helpful when people want to improve).
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