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Concerning Player Retention and Realism

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Schwerbelastung:

--- Quote from: Omniraptor on April 07, 2014, 07:10:58 pm ---I don't see the point of trying to automate a player's performance rating when we already have a commendation system that works just fine. I'd say we work on improving that instead of trying to implement complicated stat tracking and performance-evaluation algorithms. A captain is the best judge of their crew, and vice versa.

Also the last thing we want is more UI clutter or stupid 'point' popups. +100 open the game!, +300 walk and chew gum!, +450 jump off the ship!

--- End quote ---

What if we didn't need to implement complicated algorithms, but just tracked the stuff that is calculated in the game anyway? A little like the game calculates the seconds you use helm tools, it could calculate the amount of damage you do to balloons, for instance.

In an ideal world, the captain would be able to judge their crew and say "well done" or "please focus more on repairing next time", but not only does this have the potential of getting a little personal in case of critiquing, it is also something a lot of people don't bother to do. So if you were suggesting that game statistics can be replaced by peer evaluation, I'm not confident that is a viable option. However, if you meant something else, please feel free to correct me.

And as to your other point; I don't think the commendation system works "just fine". People give commendations left and right because of challenges that are unlocked through them, and you cannot give a "thumbs up" to a player if he performed well in your game, if you had ever, just once, in your lifetime, given a thumbs up to that player. Even if it was when you were level 1 and didn't have any idea how the system worked. So when you say it could be improved upon, I fully agree.

Finally, I'm sure you know that there are games that have both: a commendation system more sophisticated than the one in GoIO, and a means to track your performance relative to other players in the game. And while more features does equal more coding, I personally wouldn't like to shoot down either possibility in this thread since chances are the devs will read this and make notes, just in case they do end up having the time to implement new features in the future.

Mattilald Anguisad:

--- Quote from: Imagine on April 07, 2014, 03:45:42 pm ---Do you actually have numbers to support this or just anecdotal lag evidence?

(No sarcasm here, actually curious)

--- End quote ---
No I do not have access to the appropriate metrics.
Most of the Aerodrome even was a joke becouse servers were crapping themselfs and were going eoither slomo or dropping people more than magnitude 12 earthquake (no insult meant against TO, it wasn't their fault servers were that bad).
I'm still getting regular rubber banding even as a hull engineer - witch is abnomral operation of this game. I know internet connection is fine, becouse I don't get dropped frames when streaming anything - (normaly 0 droped frames at about 10k sent frames). And a lot of other people that have fiber optics like me, and don't normaly have problems with this game, have been complaining - in fact there is a whole topic about it, even if it was started when things started to sort of nromalise).

Imagine:

--- Quote from: Mattilald Anguisad on April 08, 2014, 10:13:39 am ---
--- Quote from: Imagine on April 07, 2014, 03:45:42 pm ---Do you actually have numbers to support this or just anecdotal lag evidence?

(No sarcasm here, actually curious)

--- End quote ---
No I do not have access to the appropriate metrics.
Most of the Aerodrome even was a joke becouse servers were crapping themselfs and were going eoither slomo or dropping people more than magnitude 12 earthquake (no insult meant against TO, it wasn't their fault servers were that bad).
I'm still getting regular rubber banding even as a hull engineer - witch is abnomral operation of this game. I know internet connection is fine, becouse I don't get dropped frames when streaming anything - (normaly 0 droped frames at about 10k sent frames). And a lot of other people that have fiber optics like me, and don't normaly have problems with this game, have been complaining - in fact there is a whole topic about it, even if it was started when things started to sort of nromalise).

--- End quote ---
The point here being that amount of people on a server has no correlation with the lag effects. Yes, I'm pretty sure we all want the server to run smoothly, but you can't really say that the servers can't handle more people when the same issues are going on with less.

snor-laxatives:

--- Quote from: Omniraptor on April 07, 2014, 07:10:58 pm ---I don't see the point of trying to automate a player's performance rating when we already have a commendation system that works just fine. I'd say we work on improving that instead of trying to implement complicated stat tracking and performance-evaluation algorithms. A captain is the best judge of their crew, and vice versa.

Also the last thing we want is more UI clutter or stupid 'point' popups. +100 open the game!, +300 walk and chew gum!, +450 jump off the ship!

--- End quote ---

Didnt read much of the thread yet because of TLDR (im at work) but this stuck out.  If we want to take something good from Moba's, why not just take there idea with the commendation system.  Instead of giving a general thumbs for things varying from being a good team player, telling a good joke, or doing your job on ship, why dont we have commendations for "Fun to play with", "Helpful", "Good piolet/ gunner/ engie", etc.

redria:

--- Quote from: snor-laxatives on April 08, 2014, 01:35:34 pm ---
--- Quote from: Omniraptor on April 07, 2014, 07:10:58 pm ---I don't see the point of trying to automate a player's performance rating when we already have a commendation system that works just fine. I'd say we work on improving that instead of trying to implement complicated stat tracking and performance-evaluation algorithms. A captain is the best judge of their crew, and vice versa.

Also the last thing we want is more UI clutter or stupid 'point' popups. +100 open the game!, +300 walk and chew gum!, +450 jump off the ship!

--- End quote ---

Didnt read much of the thread yet because of TLDR (im at work) but this stuck out.  If we want to take something good from Moba's, why not just take there idea with the commendation system.  Instead of giving a general thumbs for things varying from being a good team player, telling a good joke, or doing your job on ship, why dont we have commendations for "Fun to play with", "Helpful", "Good piolet/ gunner/ engie", etc.

--- End quote ---
The commendation system has long been broken. When I first started playing, my impression was that if someone didn't quit early, and wasn't literally the worst person/player you had ever seen, they get a commendation. I still do that. I wasn't aware that there was anyone who actually thought about the commendations they give.

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