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<Development Discussion for Official Competitive League>
redria:
@ Alistair... A lot to think over there. I'll see what ideas I can come up with.
--- Quote from: Captain Smollett on April 03, 2014, 09:47:26 pm ---Just a few thoughts:
I think giving every team a by week would help ease battle fatigue as well.
Also I am a strong advocate for more lenient substitution rules. I don't think I ever made it through a cogs season with as few as 4 substitutes.
--- End quote ---
I think the bye week is probably a good call. At worst it doesn't even really hurt anything. I think I'll write it into the rules.
The substitution rules are probably always going to be a point of contention. Current thoughts:
1. Current system where you have 8 substitutes available.
2. Allow players to substitute freely, but not on different teams in 1 week. -> Teams can only substitute a maximum of 3 players each week
3. Lock players to a team they substitute for, but allow that pool to be as large as needed (or at least much larger than 8)
1 has the feel of classic sports, but may not work in a casual gaming environment.
2 requires you to maintain a core group, so that you never have your entire team change over the course of a week. Probably the best option, but needs some consideration on how the core group of players is pooled/treated. Possibly a 12 person team allowed, with anyone outside of that free to sub on a week-by-week basis (with no more than 3 subs each week).
3 handicaps players and small teams. Probably not a good choice.
Velvet:
I don't really see the need for this to be called an "Official Competitive League". I think eventually we will have multiple stable, large events and I don't see that there's any reason for any of them to claim or imply precedence over one another. If Muse intend to run the league that would be different, but if that's the case I personally would prefer that they designed that themselves and with the intention of maximally utilising their ability to integrate competitive features in game.
Otherwise I could totally get behind another event, good luck!
redria:
--- Quote from: Velvet on April 04, 2014, 03:43:59 pm ---I don't really see the need for this to be called an "Official Competitive League". I think eventually we will have multiple stable, large events and I don't see that there's any reason for any of them to claim or imply precedence over one another. If Muse intend to run the league that would be different, but if that's the case I personally would prefer that they designed that themselves and with the intention of maximally utilising their ability to integrate competitive features in game.
--- End quote ---
Fair enough. If Muse does pursue this, then I'm sure they will tweak it to match what they want and what they can support. But they know that their official competitive scene has not been as well received as it could have been. The best designed league won't work if nobody signs up, so something community driven is more likely to get support from said community.
Regarding calling it the official league, I guess my intent was to make something to replace Cogs. I sort of missed Cogs, but as I understand it was basically the competitive event. There were other events, but this was the one everyone took dead serious. The community isn't really big enough to support multiple league type events. I sort of think that there should be a premiere league (this), a premiere tournament (sky league), and possibly a premiere roleplay event (aerodrome and what follows). Anything occurring between these would sort of be the community breather between the serious events.
The name is certainly up for review, but we just aren't big enough to support too much. Make sense?
--- Quote from: Velvet on April 04, 2014, 03:43:59 pm ---Otherwise I could totally get behind another event, good luck!
--- End quote ---
Sneaked in an edit. :P
Thanks!
Velvet:
I understand that the Sky League was supposed to be the premier Cogs-replacement event. I was quite surprised by the tournament structure, but before the lack of casters necessitated the switch from double to single elimination it had a structure that would have created a bit of a Cogs-like longrunning campaign.
Talking of which, what are you plans with regards to casting? That seems to be the main bottleneck in organisation of a lot of events.
and yeah, sneaky edits. It's a habit. ^^
redria:
--- Quote from: Velvet on April 04, 2014, 04:08:01 pm ---I understand that the Sky League was supposed to be the premier Cogs-replacement event. I was quite surprised by the tournament structure, but before the lack of casters necessitated the switch from double to single elimination it had a structure that would have created a bit of a Cogs-like longrunning campaign.
Talking of which, what are you plans with regards to casting? That seems to be the main bottleneck in organisation of a lot of events.
and yeah, sneaky edits. It's a habit. ^^
--- End quote ---
Ehhhhhhh in my opinion even on double elimination it is still just a tournament. Which is when I first wrote up the first draft of rules for this. I don't like the idea that the premiere event allows teams to be eliminated so quickly. It is excellent to have a serious tournament like Sky League, don't get me wrong. But I don't think it replaces Cogs.
Casting I probably want to have a stream running for each division. Divisions would have a maximum of 4 games each week, which times out to under 3 hours per division total. Since this is the planning/development phase, I have not spoken with any casters and have not worked on organizing that side of things. I don't want to run this simply because I want to compete. I am making this as much for me as for the community.
Once rules are ironed out, I presume Muse or the 3rd party would work to collect enough casters to support the event. Although anyone with a stream and casting experience could chime in at any point here and I will make a list... 8)
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