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Quick Rreference for Rebuilding Components with a Spanner

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Mattilald Anguisad:
I have made a reference list. Spent some time in practice mode/sandbox. I have only counted spanner hits becouse it's the most eficcient tool for rebuilding components, and it's the tool you want to use for doing so (wrench requires 5 hits for every 4 hits with a spanner, while mallet requires 5 hits for every 2 hits with spanner).

Pyra Armor: 9 Buffed Armor: 10
Galeon Armor: 10 Buffed Armor: 12
Junker Armor: 9 Buffed Armor: 11
Squid Armor: 4 Buffed Armor: 5
Goldfish Armor: 6 Buffed Armor: 7
Mobula Armor: 8 Buffed Armor: 10
Spire Armor: 6 Buffed Armor: 7

If the ship's armor was buffed when it was destroyed it takes longer to rebuild, it's mostly intentional that way - rebuild time is tied to maximum armor value.

Universal components:
Light Gun: 9
Heavy gun: 15
Turning engine: 8
Main engine: 12
Baloon: 10

If spanner takes 1 second between hits (if you clikc, instead of olding - holding the mouse currently takes longer as the animation cycle is longer when you hold the mouse button to repair/rebuild or buff), you can now imagine how long it takes to rebuild stuff. If you loose baloon you want to be at leat 170M above ground to avoid impact damage (exact speed ships drop isn't known, but it's known ships chainge height with 16.97-17.01m/s with full baloon (pyra has the lowest and galeon apparently the highers, but both have horrible vertical acceleration when they have baloon).

Schwerbelastung:
Thanks for the list. It is good to get used to how long it takes to rebuild stuff. Side note: even when rebuilding components with a spanner, sometimes it is smart to leave the component not completely rebuilt if a) another component like hull or balloon needs immediate attention or b) you are expecting the component to be destroyed again quickly (incoming hwacha barrage for example).

Erheller:
awkm made a table like this in the Post Release 1.3.3 Balance Testing thread in the Dev App forum, albeit without the buff values. Not sure if I'm allowed to link the google doc itself.

Thanks for the list, though. It's a little strange that a buffed mobula hull would take the same number of spanner hits to rebuild as a buffed pyra hull - that's probably just due to rounding, though.

N-Sunderland:
I'm sure a spanner hit takes 0.75 seconds, not 1 second.

macmacnick:
Vertical acceleration would mean that the height can be lower, due to the fact that the speeds cited are actually the top speed of ships on the vertical axis.

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