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Quick Rreference for Rebuilding Components with a Spanner

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Mattilald Anguisad:
I'd have needed to record that session to be able to calculate accurately how much time there is between each hit. 1 second was a rough guess tbh, I was rewritting part of the noew and it seems that I've mistakenly dropped the inclusion of the clear statement that it's a rought guess how long it takes between spanner hits. This and sever gramatic mistakes were made that I'd like to fix.

I think I've made thers notes before 1.3.3 came out, but I've posted them only now that there was talk about buffed armor repair times in dev app subforum.

@macmacnick: you also have to remember that having baloon will not actualy stop your descent, by the time you stopp your downward momentum you'll probably loose the forementioned 170m (I have taken into the account both+ reaction time between baloon being poped and it started being rebuilt) - and while you'll might not drop entirely to the ground you still want a bit of clearing.

macmacnick:
Still, you would accelerate towards the ground when the balloon is down, and not immediately fall at top speed.

Schwerbelastung:
Just checked my video on rebuilding buffed hulls, and in the video I can rebuild the buffed galleon hull with 31 mallet hits which takes me roughly 21-24 seconds, suggesting that the time between effective hits is roughly 0,7-0,8 seconds in the video.

Mattilald Anguisad:
It should have been no more than 30 hits with a mallet, according to my math (12hits*5repair power = 60 repair power; 60repair power/2repair power = 30 hits - where spanner is 5 repair power and mallet is 2). Still the results would suggest it is approximate speed N-Sunderland suggested.

That would reduce heigh clearence when baloon poped from about 170m to about 100m (very few ships accelerate to max vertical speed in 7.5 seconds it takes 1 engineer to rebuild baloon) - to keep im mind that if engineer wasn't camping baloon when it was destroyed, you will loose more height.

Schwerbelastung:

--- Quote from: Mattilald Anguisad on March 27, 2014, 09:13:42 am ---It should have been no more than 30 hits with a mallet, according to my math (12hits*5repair power = 60 repair power; 60repair power/2repair power = 30 hits - where spanner is 5 repair power and mallet is 2).

--- End quote ---

While that may be true according to the math, my own empirical evidence suggests otherwise: https://www.youtube.com/watch?v=aG3LIaOo_8Y&feature=youtu.be

Not sure if lag or something else is to blame, but I did try to count the mallet hits for a 2nd time and I do believe there are 31.

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