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Zenith (concept for a new ship)

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redria:
Playing with the vertical angle of a weapon mounting is interesting, but the flaw there is that weapons are balanced around specifically that mounting angle. If you could point a carronade down, it suddenly becomes OP since you can sit above someone and shoot out their balloon with no threat of ever being in their arcs.

I am more interested in the no blind spot idea, although I would do it differently.

The idea I was imagining is a ship where your firing arcs depend heavily on how you control it.

Take a weapon mounting on the tip of a ship. It normally points forward. However, the gunner can get off the gun and engage a mechanism next to it to manually turn the gun to completely alter its firing arcs.

You tie up a person and can't fire while doing so, so doing it midfight to maintain arcs might not be the best idea (unless you could keep firing while someone else turned the mount). But it would let you customize for an engagement before the shooting started.

Milevan Faent:

--- Quote from: redria on March 11, 2014, 11:10:59 am ---Playing with the vertical angle of a weapon mounting is interesting, but the flaw there is that weapons are balanced around specifically that mounting angle. If you could point a carronade down, it suddenly becomes OP since you can sit above someone and shoot out their balloon with no threat of ever being in their arcs.

I am more interested in the no blind spot idea, although I would do it differently.

The idea I was imagining is a ship where your firing arcs depend heavily on how you control it.

Take a weapon mounting on the tip of a ship. It normally points forward. However, the gunner can get off the gun and engage a mechanism next to it to manually turn the gun to completely alter its firing arcs.

You tie up a person and can't fire while doing so, so doing it midfight to maintain arcs might not be the best idea (unless you could keep firing while someone else turned the mount). But it would let you customize for an engagement before the shooting started.

--- End quote ---

Hmm... Rotating weapon mounts? Well, color me intrigued. It's certainly different. I still prefer my bomber concept, but as an alternative, this is certainly a possibility. Perhaps to simplify it, rather than letting it rotate to any position, a toggle system? Hell, could even go as far as letting the position of the guns toggle between the top and bottom decks, a concept I used in the original Zenith, though I never thought of the idea of an external button to use it. I originally had it based on the height of the ship itself, and if it was moving vertically.

RearAdmiralZill:
Modified OP with updated concepts at request. Please see OP for changes.

redria:
Now we have several more problems.

The first being that your shots do not collide with your ship. Grab one of the front guns on a pyramidion and aim up at the beak. If you shoot, your shots pass through the beak.

This means that limiting the behavior and arcs of your guns based on what level they are on doesn't actually limit anything but sight lines.

In this way your button to swap gun slots instantly changes the configuration of your ship to handle an enemy coming from anywhere. This is pretty absurdly unfair.

My suggestion was to have a slow process by which a person could devote all of their value on the ship to turning their gun mount in a limited range. This would allow you to make each engagement unique as you alter your angles prior to each one. This makes you sacrifice the repairing/gunning power of a person to alter your arc, which means more risk/reward.

The other problem I see is that you have recreated a goldfish, just with better turning abilities and 3 light guns on the back of the ships that all point in the same direction?
Getting a trifecta in this game is something you have to work at in each ship to be able to do, if not downright impossible. Having such an easy trifecta would be absurdly OP.

HamsterIV:
One of the most important aspects of a ship is the repair locations. The mobula should be the most powerful ship in the game with its easy quadfecta and the ability to kite, but the repair positions make it more of a glass cannon since the crew can not access the balloon, engines, and hull easily. Likewise the pyramiddion is one of the least well armed ships in the game, but is considered the premier brawling ship because it can be repaired so easily.

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