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Zenith (concept for a new ship)
Milevan Faent:
So I made a ship concept a while back that I abandoned due to realizing I couldn't edit the OP and I had written the description in such a way (and hadn't fleshed out the concept beforehand) that people had a lot of trouble understanding what I was trying to get across, and just kept saying the ship was a copy of the Mobula. I have since learned more of the game, and believe I can now get the concept across better. While I still won't be able to edit the post due to the illogical limitations placed on the forums by Muse, I can at least ask Mods to do it for me, even if I still feel that's really unfair to put the work on the mods like that. That all said, here's my revamped and expanded concept for the Zenith.
Statistics
I am going to start with a simplistic conceptual version of the stats for the ship, using a 1-5 scale based on the graphic used to display ship stats in the game when modifying a ship.
Speed 2.5 (vertical speed is above average, horizontal speed is just a bit below average)
Maneuverability 3.5 (horizontal acceleration is high, vertical acceleration is below average, turning speed is slightly above average, able to get really good altitude)
Durability 2
Armor 3.5
Firepower 4 (6 guns, but see below)
The ship is broken down into 2 levels, similar to the Mobula, but different. Engines and guns are semi-shielded by the hull from attacks to the sides (and front or back, depending on which level the component is on). Guns are angled either up or down depending on which level the gun is on. Upper guns are protected from the front of the ship, while lower guns are protected from the back.
Details
--- Quote from: The Shape ---The ship is slightly narrow but long, similar to a skiff in shape. The front of the ship is where the primary ladder down to the lower deck is. The lower deck extends slightly beyond the upper deck, with places near the lower side guns where it is possible to "parkour" up and down to get between decks, although it is tricky. The rear of the top deck has a raised section (like in the picture). The section near the balloon also has "parkour holes", allowing a view straight through the ship to the bottom from the angle where the wheel for the captain sits due to the area around the Medium gun being mostly open.
--- End quote ---
--- Quote from: The Top Deck ---The top deck has 3 light guns angled 30 degrees up and pointing to the rear, with the "side" guns pointing to the rear at a 30 degree angle to either side. Located at the middle of the top deck is the balloon, with the main engine located dead center to the rear. The pilot wheel is located on the raised section at the rear, with the main engine underneath the raised section. On the rear of the raised section is the rear middle gun, with the side rear guns to either side on the lower section.
--- End quote ---
--- Quote from: The Lower Deck ---The lower deck has 2 light guns and 1 medium gun. The Medium gun is angled straight down (and to the front if it matters), and near the front of the ship. The two light guns are located off to either side of the main section of the lower deck, but angled 45 degrees down and 20 degrees to either side from the front. Along the rest of the lower deck is the Hull compotent location, and to either side is the side engines (located near the "parkour" entrance to the lower deck). Due to their positions, the hull partially covers the guns from attacks from the sides and behind.
--- End quote ---
In theory this ship has no blind spots, since there are guns that can hit you no matter what side you approach from. However, due to the angles the guns are at, there are blind spots foward and above, as well as behind and below the ship. Immediately to either side may or may not put you in the firing arc of two of the side guns (one top, and one bottom), while forward and below will definitely put you in the firing arc of 2 guns, and 3 guns if you approach from above and behind. Obviously getting immediately below the ship is a death sentence, as there the medium gun can actually hit you.
Update as of 3/13/14
This is a remake of a remake of a ship concept now. Originally designed this as a bomber, but now I'm changing to a concept yet again. So here it is, the Zenith Mark II
Statistics
The ship is broken down into 2 levels, similar to the Mobula, but there the differences end. To start, lets give an overview of the layout.
Details
--- Quote from: The Shape ---The ship is slightly narrow but long, similar to a skiff in shape. The front of the ship is where the primary ladder down to the lower deck is. The rear of the top deck has a raised section (like in the picture). The section near the balloon also has a massive hole, allowing a view straight through the ship to the bottom from the angle where the wheel for the captain sits due to the area around the Medium gun being mostly open. The balloon is attached via cables to the sides of the ship at the front (like a sail), with the space immediately below it empty, allowing a clear view from the front of the ship to behind the ship.
--- End quote ---
--- Quote from: The Top Deck ---The top deck has 3 light guns located at the rear of the ship. Located at the front of the top deck is the balloon, with the main engine located dead center to the rear, behind the raised section and partially covered by it. The pilot wheel is located on top of the raised section at the rear. On the rear of the raised section is the rear middle gun, with the side rear guns to either side on the lower section. All three guns point to the rear. Just before the stairs that lead up to the raised section, and the edge of the hole in the deck, is the ladder leading between the decks.
--- End quote ---
--- Quote from: The Lower Deck ---The lower deck has 2 light guns and 1 medium gun. The medium gun points foward. The two light guns are located off to either side of the main section of the lower deck, pointing to their respective sides. Along the rest of the lower deck is the Hull compotent location which is located right next to the ladder, and to either side is the side engines. The rear guns would be to either side of the side engines if they were on the same deck.
--- End quote ---
--- Quote from: The Twist ---In theory this ship has no blind spots, since there are guns that can hit you no matter what side you approach from. However, due to the locations the guns are at, the lower deck guns cannot fire up very easily due to the deck being in the way, while the upper deck guns likewise cannot fire down very easily, and have limited firing arcs due to the hull also being in the way. But here's the twist.
Located next to every gun is an interactable button. By stepping on the button, the gun that corresponds with that button will switch decks and positions as follows:
Middle rear gun (pilot's gun): lower deck facing foward, able to fire through the holes in the deck normally used by the other guns and various empty spaces.
Left and Right upper deck guns: lower deck pointing to either side with same setup as the forward side guns.
Medium gun: upper deck facing back toward the ship (the balloon is directly behind it). It has a clear shot in all directions up.
Left and Right lower deck guns: upper deck pointing forward, limited clearance to the sides due to the hull.
--- End quote ---
If a player is on a gun that has the button pushed, the gun will move the person using the gun with it. As a possible fix to stop trolls, moving a gun with a gunner in it might require the gunner to right click to confirm the move.
The above is merely a first rough draft. Suggestions on positions for the guns are welcome. I am likely to reduce the number of guns available as well. The end goal is to either make it so it is only possible to cover 3 sides of the ship at any one time, or make it so it is only possible to EFFECIENTLY cover 2-3 sides at a time (this option would require making it possible to get 2 guns pointed to any particular side, while requiring at least 1, maybe as many as 2 different sides only having 1 gun covering it, while perhaps also still having the possibility of no guns covering a side).
Piemanlives:
While a description is great and all, a rough sketch or layout of some kind, based on the picture provided would do wonders, rather then a comparison of where certain objects are and where they lead. Also I would recommend you use the stats system provided by this table:
Ship Stats
ShipArmorHealthSpeed (m/s)Acceleration (m/s2)Turn Speed (degrees/s)Turn Accel. (degrees/s2)Vertical Speed (m/s)Vertical Accel. (m/s2)Mass (tonnes)Goldfish400110040.113.513.997.9916.993.25150Junker70050026.014.316.1815.2417.063.00125Squid23085047.005.5018.9520.0017.004.00115Pyramidion65070032.002.5011.006.2516.972.75200Galleon800140030.022.108.025.0617.012.25320Spire40075025.993.0011.9915.0217.003.75150Mobula60070028.004.2514.023.517.017.5120
(Credit to Thomas for the table)
Milevan Faent:
--- Quote from: Piemanlives on March 09, 2014, 12:09:12 am ---While a description is great and all, a rough sketch or layout of some kind, based on the picture provided would do wonders, rather then a comparison of where certain objects are and where they lead. Also I would recommend you use the stats system provided by this table:
Ship Stats
ShipArmorHealthSpeed (m/s)Acceleration (m/s2)Turn Speed (degrees/s)Turn Accel. (degrees/s2)Vertical Speed (m/s)Vertical Accel. (m/s2)Mass (tonnes)Goldfish400110040.113.513.997.9916.993.25150Junker70050026.014.316.1815.2417.063.00125Squid23085047.005.5018.9520.0017.004.00115Pyramidion65070032.002.5011.006.2516.972.75200Galleon800140030.022.108.025.0617.012.25320Spire40075025.993.0011.9915.0217.003.75150Mobula60070028.004.2514.023.517.017.5120
(Credit to Thomas for the table)
--- End quote ---
I lack any talent at art, so I certainly can't sketch out the layout myself. As for the stats using details, I don't know what they would be, or I would have. I typed up a rough estimate to give a generalized comparison for the moment because I don't know how good any particular trait would be myself. That kind of detail requires testing, or a lot more time than I have put into this so far. It also now requires a Mod, as I can't edit the OP and putting it in any other post just spreads out information, which causes problems later. I do intend to ask a friend of mine who IS an artist to take the picture and make a sketch, but that will be something that won't be done for a while yet, assuming she even says yes.
That said, I will attempt to work out some numbers. I won't ask a mod to put it up though until I have more to add than just some theory-crafted stats that are untested and potentially unbalanced.
Piemanlives:
I'm not even familiar with the firepower stat, not something I pay attention to. However you don't need a mod to keep posting, this is an idea and we can build on it down the line, also I'm a stickler for diagrams for these sort of things so pay little attention to that, though it can certainly help in developing your design, essentially what you're suggesting however, is a mobula with closer to average (in relation to what however?) speed and acceleration, and you don't need to consistently edit the OP to edit the idea, if they read the thread they should see what has been discussed, if they don't just quote the relevant change and leave it at that.
Milevan Faent:
--- Quote from: Piemanlives on March 09, 2014, 12:43:31 am ---I'm not even familiar with the firepower stat, not something I pay attention to. However you don't need a mod to keep posting, this is an idea and we can build on it down the line, also I'm a stickler for diagrams for these sort of things so pay little attention to that, though it can certainly help in developing your design, essentially what you're suggesting however, is a mobula with closer to average (in relation to what however?) speed and acceleration, and you don't need to consistently edit the OP to edit the idea, if they read the thread they should see what has been discussed, if they don't just quote the relevant change and leave it at that.
--- End quote ---
The stats are all seen every time a ship is edited. I just counted the number of pentagons each part of the graph touched. The outer pentagon is 5, and not even getting to the first pentagon is 1 (thus a Galleon has a Firepower of 5 for example, while a Junker has a firepower just short of 4). Even then, the numbers are just there to give a rough comparison to other ships, and have no real impact on anything.
As for not needing a mod to keep posting, this is true. But I never read an entire thread unless its short, and I don't expect too many others do either. Most people that I'm familiar with just read the OP, maybe glance over a few other posts, then post their own stuff. I hate having to read through an entire thread just for one piece of information, and on a similar note I'd hate to have to requote things 20 times just because people aren't reading everything and the info is hidden on page 2 of a 6 page discussion. I'd rather just keep all important info in the OP to avoid all the problems, which is why I hate that I can't just edit my posts. This is the only forum I visit that even has this problem.
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