Dunes is a sprawling map with little hard cover and a giant dust cloud going through the middle.
The problem with this map design is that the large sand cloud in the middle essentially creates and area in the middle of the map that can't be fought in... that's right, an open map where you can't fight in the middle. This leads to long range combat becoming the optimal strategy, and not the fun type of long range combat, moving in and out of cover, repositioning and looking for lanes to move closer to your enemy but the type of long range combat where people park ships and lob shots across the map at each other without much strategy or positioning.
While some people may like this style of combat, I find it to be too static and limited.
Now inevitably the map will need to be changed with more cover terrain and map elements but in the mean time I'd like to propose a very basic solution.
Instead of having a large sand cloud going through the middle of the map pushing people to fight at the edges and fighting on top of a teams spawn, the map should instead have two dust clouds traveling at the northern and southern edges respectively, essentially forcing people off the edge of the map and into the center to engage each other. The edge of maps can still be used, for stealthy maneuvering however sitting in them will inevitably lead to be hitting by a rolling dust cloud.
Anyways I'm curious to see what you guys think; if you think Dunes needs to be changed at all, whether this will solve anything and any other ideas to improve the map.