Info > Feedback and Suggestions

New Class: Communications Officer (not another Gungineer thread)

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-Mad Maverick-:
what about an option to sleep with the captain or a way to promote inner racial tolerance?

Richard LeMoon:
Tools would be flowers, chocolate, beer, cheesy poetry, flattery, and a cot?

HamsterIV:
Even though there would never be boarding, how about a marine class? The more marines you have on  your crew the faster you capture points. Maybe even capture through an enemy block if the other team doesn't have marines on point.

Mechanically Marines could just run faster than the average crew member and make do with one engineer tool and one ammo type.

Thomas:
I could see a support class being really useful. Something like a Quartermaster/Strategist.

Cat O' Nine Tails - While equipped, crew move and perform actions 10% faster (running, repairs, rebuilds, reloading). Must be held for at least 10 seconds before effect starts. Effects end immediately when removed.
I've got your motivation right here!

Paints - Can be used on the hull and balloon to temporarily change the color of the flags and balloon paint. Used to confuse the enemy. Prevents spotting when used on both components.
What, that? That's always been red. I mean blue. I mean... FIRE!!

Inspection Lens - Used to give an estimate of hull, armor and balloon health on targeted ships.
Hm.. burn marks on the balloon, armor compromised by bullet holes, hull held together with what appears to be rope made of shirts. One more volley ought to do it.

Advanced Spy Glass - Allows precision marking of ship components, causes marked components to 'glow' for the crew. (Can spot guns and engines, makes them appear as a bright red for easier targeting. Wears off after 30 seconds)
It's right there, you can't miss it!

Decoy - Spawns a dummy ship that flies directly away from the ship, begins shooting randomly after 10 seconds. After 12 seconds it becomes 'spotted' by the enemy with the ship's name. Used as a distraction/diversion. Can only spawn one at a time. Skill is usable again after decoy is destroyed. Decoy self destructs after 1 minute.
It's a trap!!

Sound Amplifier - Use this tool to target an enemy ship and be able to hear the team voice chat/signals as well as read their crew chat and team chat. Takes five seconds to calibrate once a ship is locked. (works similar to range finder)
Sir, they seem to be saying terrible things about your mother

White Noise Generator - Adds random false information to the combat log. (ie: Jimmy destroyed Hull ; John Rebuilt Balloon , etc. Using names of players in the game for these actions that didn't actually happen)
Too bad it took them so long to notice that Jimmy really did break their hull

Thermal Detector - Estimates ship location based on heat readings. Does not work while your engines are running. Gives a reading every 10 seconds, readings are 3 seconds behind. (every ten seconds it will give you an idea of where they were three seconds ago). Only works if their engines are running, only works within 800 meters. Does not distinguish between ally and enemy.
Warmer... warmer..... Oh wait that's us.

Insulation - Buff used on the engines, reduces their output by 5%, reduces thermal detector's range by 30% for large engines and 20% for small.
Let's see them find us now.


I think ideally they would have access to three of their tools, one gunner, and one engineer.

Milevan Faent:
Added examples and explanations of some of my thoughts to the OP (this is just to alert people who may be watching this thread, but haven't looked in it since the update).

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