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New Class: Communications Officer (not another Gungineer thread)
Thomas:
My only question, and perhaps I missed it somewhere, would be where would the tools go? Would this be considered a separate set of tools, and everyone gets to bring 6 items instead of 5 (3 from their role, 1 from each of the others). Or would the tools be divided among the other roles, and this wouldn't be an official new role, but something more like the gungineer?
In my initial response, I considered the idea that it would be a separate role, but it's the only one with access to those tools. Essentially bringing three of their own, and 1 of engi and gunner. (none of pilot).
However, I could see the tools belonging in the pilot or gunner category, allowing for a pseudo role (or just giving gunners a bigger variety).
I'm not sure how it would affect the game to create another tool category; although it would most certainly change how matches are played.
Milevan Faent:
--- Quote from: Thomas on March 07, 2014, 02:46:40 am ---My only question, and perhaps I missed it somewhere, would be where would the tools go? Would this be considered a separate set of tools, and everyone gets to bring 6 items instead of 5 (3 from their role, 1 from each of the others). Or would the tools be divided among the other roles, and this wouldn't be an official new role, but something more like the gungineer?
In my initial response, I considered the idea that it would be a separate role, but it's the only one with access to those tools. Essentially bringing three of their own, and 1 of engi and gunner. (none of pilot).
However, I could see the tools belonging in the pilot or gunner category, allowing for a pseudo role (or just giving gunners a bigger variety).
I'm not sure how it would affect the game to create another tool category; although it would most certainly change how matches are played.
--- End quote ---
This would be a full new class, which means every class gets 1 more tool option. This is certainly how any fourth class made by Muse will also work, as I am certain they won't make a fourth class that's different from the others, aside from its toolset. I added this to my explanation in the OP. So adding this class means every class now has 6 tools.
As explained in the OP, many of the tools can be used pretty much wherever. This means they can fill the role of "secondary gunner" or "secondary engineer", in addition to their base support role. They can even be "secondary pilot" in the few cases where it might be used, like on the Spire, with the Pilot and whoever is in this role swapping between their assigned gun and the pilot wheel (while their primary gun is reloading), thus ensuring there is always a pilot. In other cases, since they have to move around the ship all the time ANYWAY, playing a secondary engineer is just natural, while if you have a lot of items that can work while on a gun, you have no reason to not also be manning guns when possible. In this way, the class fills a secondary role in all the current classes, with its own unique twist to each of them. While it will never have the mobility of a pilot, the repair power of an engineer, or the ammo control of a gunner, it will have its own options that serve similar roles (if only loosely), with a focus on information warfare, debuffs, buffs, and information gathering.
Coldcurse:
Asfor the decoy thing. Yeah I always have a spare inflateable galleon in my pocket...
Spud Nick:
Is that an inflateable galleon in your pocket or are you just happy to see my armor down?
Thomas:
I think the idea is to have a small dummy target (like in practice mode), since that's a mechanic that already exists. Chances are, anyone that see's it won't be fooled, but if they hear it and it shows up with the ship name on a spot, they can be temporarily tricked until they actually head over to it.
So you could send it off down one side of the canyon in Canyon Ambush while you quickly head to the other side. They'll hear the shots being fired and see the 'spot' and assume it's your ship (or make an educated guess that it's not) while you flank them from the other side. You send it off into some clouds on dunes and make them think you're coming through a dust storm while instead you used this time to hide behind the structure.
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