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Realism has had it's fun...

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Spud Nick:
I think this post is going in circles.

Sammy B. T.:
Y'all think this is an airplane game when really it is closer to a navy game. While a few ships could use a slight maneuverability buff, y'all just was blimps to be space fighters. I enjoy that just because I am a great pilot I can't win without a good teammate and crew. I think y'all could learn to enjoy that to.

Meta changes. Better to learn it than moan about it. Your glory days only reflected the skill of the pilot.  You didn't need a good engineer.  Pop on hydrogen and you were a mile high to leisurely repair. I didn't find that fun at all.

Alistair MacBain:
That sounds alot like you have those fancy pink glasses when remembering back.
And there was no peeking with mercs at Cogs S2.
Cogs S2 was barely a sniper battle.
The only real team that snipe back in those days were the ducks.
Even the gents were brawlers.

The Djinn:

--- Quote from: Gilder Unfettered on March 29, 2014, 05:04:37 am ---...But you do have to speed it the hell up to make the players the ones to be feared, not the ship.

--- End quote ---

How much would you suggest speeding things up then? What's your suggestion? I'm honestly curious, as I'm not sure to what degree you'd want things changed (having not played in the era you remember so fondly).

As an aside, however, I *always* fear players rather than ships. Zill's Squid is far and away more threatening than Random Squid Pilot A's ship, and my match against Redria's Pyramidion in my Goldfish was one of the most piloting and crew intensive fights I've ever had...much more so than when I'm up against a mediocre Pyra pilot.

So I guess I'm just not seeing the issue you are. In my experience a skilled pilot is STILL ten times (or more) more frightening than an unskilled pilot. I know I can literally run circles around unskilled pilots, often coming out relatively unscathed in even 2v1 brawling situations (if I'm in a Squid, Goldfish, Junker, or Pyra), whereas skilled pilots and crews pose a much harder challenge on both my piloting, my positioning, and my tactics. I personally don't think an increase in ship speed would change this much, but I would (as mentioned above) be interested to see how dramatic a change you'd be looking for.

So can you give me some idea of what exactly you'd like to see changed, as well as how (or why) those changes specifically would make the game feel better to you? Are we talking 10% greater ship mobility across the board, for example? 20%? 50%? If a Galleon with Phoenix Claw currently takes about 15 seconds to switch broadsides completely, what would a BETTER value be for you? How would this translate (approximately) across other ships?

macmacnick:
...I think gilder wants more acceleration on the squid, with less permahull...along with chute/hydrogen giving faster acceleration so they're more effective and worthwhile...

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