Main > Gameplay
Let's talk gun damage/balance
Alistair MacBain:
1000 isnt to hard but true. Thats something i dont took into account.
At 1500+ it gets pretty hard. Same for the current artemis.
At a ranges of 1000m + it gets quite hard to actually snipe any component thats not a medium gun on a moving target.
CallMeCoop:
--- Quote --- You trade sheer damage for the fire potential
--- End quote ---
A point I hoped someone would bring up, and while it's very true I find the fire stacks can harass, i feel it needs a shift in % chance and fire stacks given
--- Quote ---You should join the dev app.
--- End quote ---
I'll check it out and thanks for the address of who to contact!
--- Quote ---THe Artemis just got nerfed
--- End quote ---
I think you should be more on this topic as it's more hazardous to continuously nerf something when it just received one and atm the only nerf i'd see on it is the explosive damage unless (maybe), my bringing it up is that it is that not many weapons are like or are better subs to it except the mercury and H'watcha, however both of those have major downturns to there positives
Crafeksterty:
The way the discussion goes in the dev app for the Light flak is incredibly frightening.
It does not do underwhelming damage, it isnt bad to use. Use it to its extent and it can do wonders. The only thing i suggested are very minor changes, like an extra shot, or tinsy bit quicker firing rate, or 5+ more damage. Because it really is not underbalanced at all.
The mortar can kill in one clip, but it requiers close range.
The light flak almost kills in one clip. Requiers a bit of range.
Artemis cannot kill in one clip, cus its too slow before the armor comes back up. No range requierment.
Im really afraid that when the light flak gets a significant buff, its going to trumped the mortar once again.
Well i hope its not true.
Twinkie D-Lite:
I notice the heavy flak is still absent from these discussions. Thats a shame, as heavy guns should be the most powerful weapons on the battlefield. The other three heavy's are quite effective. Wish they would fix this stuff so I could play again.
Anytime a light weapon is more effective at long range than a heavy gun designed for the same type of engagement, something is wrong.
redria:
--- Quote from: Twinkie D-Lite on February 28, 2014, 03:49:33 pm ---I notice the heavy flak is still absent from these discussions. Thats a shame, as heavy guns should be the most powerful weapons on thebattlefield. The other three heavy's are quite effective. Wish they would fix this stuff so I could play again.
--- End quote ---
Really? Heavy flak is the only heavy weapon I really regularly fear. Any decent teamwork from the enemy and armor-breaks are punished with almost instant death. Every time I lose armor going against a galleon carrying heavy flak I go for a quick motion change and , along with my crew, hold my breath and wait expecting death.
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