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Let's talk gun damage/balance

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Twinkie D-Lite:
Heavy flak is garbage. Unlike other heavy guns it requires something to help it out to break down the armor. The other three heavy weapons are self supportive, they require no back up to do their job. Unless they have done a complete overhaul since I left in disgust.

redria:

--- Quote from: Twinkie D-Lite on February 28, 2014, 03:59:18 pm ---Heavy flak is garbage. Unlike other heavy guns it requires something to help it out to break down the armor. The other three heavy weapons are self supportive, they require no back up to do their job. Unless they have done a complete overhaul since I left in disgust.

--- End quote ---
I'm sorry that you think that heavy weapons should be able to do it all?
Heavy Carronade - Can shred the balloon and components, but only at close range, and doesn't do very well against the hull (at all) - needs finishing support.
Lumberjack - Shreds balloons and can destroy armor if the gunner lands a full clip consistently, can't finish, has an arming time and is weak at close range - needs finishing support.
Hwacha - Can disable components and deal good hull damage, but has trouble breaking hull armor - needs armor break support.
Heavy Flak - Can kill consistently at range in under a second, but can't break armor - needs armor break support.

I'm not sure where your self-sufficient weapons are. Besides, no weapon should be self sufficient. This game isn't a shoot-em-up. It is strategy and gun arcs and creating intelligent builds that combine weapons to deal the exact combination of damage that you want to deal.

This game is pretty distinctive in having damage types that will be strong against one part of a ship but not against another. This distinction means no one weapon can be good at everything, otherwise you have just defeated the purpose of a pretty key feature of the game.

I'm sorry you are disgusted with this, but it is pretty self evident that the devs have designed this so that you need to combine weapons in order to be effective. Frankly I'm surprised that you put in the time to get your levels only to be upset by something like this.

-edit-
Apologies if this has gotten slightly off topic.

Alistair MacBain:
I dont understand what i was trying to say CallMeCoop.
I like the place the artemis is right now and its balanced in my opinion.
Yes it was to strong before but now its in a good spot and it doesnt need adjustment.
I just have a different opinion on those things.
The Artemis is good but not as good as a light flak at straight out killing a enemy.
Yes the flak needs a buff but that doesnt mean the artemis needs another nerf in reverse.

I agree with Crafeksterty on that point. A slight buff on the light flak and everything is fine. A flak hades can be devastating at killing an enemy at medium range.

I also agree that the heavy flak is good as it is.
It can pretty much instakill nearly every ship once the hull armor is down.
Its the longrange alternative for the mortar/light flak. It deals a ton of damage when you get a shot on the permahull.
I dont see any light weapon doing a similiar thing at that range. Maybe a slight range buff would be good. Cause without lesmok you just get about 1400m (if im not mistaken). And lesmok isnt really an option due to the damage nerf and the only 1 shot.

I think the banshee has a decent % chance on putting on fires. And it actually applies 2 stacks of fire when the fire stacks apply.

Thomas:
I'd say that the Dev App is a great place for these kind of suggestions. Right now the light flak is being looked at, and last patch the artemis was being adjusted.

Light Flak - Personally I think it's fairly ok, despite the poor arming time and limited range compared to similar guns. It often gets overlooked because the guns it can pair with often do better paired with something else. The hades/artemis have a better range than a hades/flak, where gat/mortar has more damage potential and can do well up close; where the gat flak has to stay at a very specific range  (too far and the gat can't hit, too close and the flak doesn't arm)

However, it is being looked at currently.


Banshee- This has always been one of my least used guns. It's not bad, it's just not my style. It has a long range and good arcs, but relies more on starting fires than raw damage. I've used it effectively and seen it used effectively, it's just not as mainstream as other pure explosive weapons.




artemis- This was recently nerfed a little in terms of turning speed and shell velocity. It's still a powerful gun, but is harder to use on moving targets due to the turning speed and slower shell. You have to lead them more and it's a little more difficult to hit the components. Although a good gunner can use it just as effectively. Overall it's pretty powerful at disabling, and can even be used as a finisher. I believe it also can start some fires, which can add to armor removal (not sure what the fire % is )


Hades - To me this gun is alarmingly powerful. It's great against most aspects of the ship, and has a high chance of starting fires. The arming time isn't all that long, and it covers a large range. It is fairly difficult to hit with, but again, with a good gunner it's incredibly powerful. It's one of the guns that can be used by itself (or used with another hades) to extreme effect, since it can break the armor and destroy the hull; along with the balloon and all the fire it causes.



Heavy flak- The heavy flak is actually quite powerful. Ideally you want to pair it with something to break the armor, otherwise you're not doing much. It does have a pretty good chance to start a fire, which combined with the raw damage and the engineer cooldowns can actually take down the armor (although slowly).

The other heavy guns also need to be paired. The carronade and lumberjack can generally be used solo, but then they often use the terrain for that extra damage, and rely on keeping the enemy in a position where they can't counterattack. It's far from a fast kill.

The hwacha is in the same boat as the flak, although it relies more on disabling. By itself, and with it's long reload, it's hard for it to actually break the armor and then damage the hull. It usually relies on keeping the enemy busy putting out the fires and rebuilding all the other components, and hoping they neglect the hull long enough. Overall it's another slow kill by itself.

Twinkie D-Lite:
Heavy Carronade 1 shot any piece of equipment, 2 shot a balloon, no support weapon needed
Manticore one volly disable entire ship, no support weapon needed
Lumberjack 2 shot a balloon, no suport weapon needed
Heavy Flak, you tell me how many shots it need to do its job with no support weapon.

And dont get me going on weapon ranges, they need a massive overhaul, there way out of whack.

With over 1,800 hours played on this game I believe I have an informed opinion.

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