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Let's talk gun damage/balance

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Twinkie D-Lite:
I'm sorry that you think that heavy weapons should be able to do it all?

Heavy Carronade - Can shred the balloon and components, but only at close range, and doesn't do very well against the hull (at all) - needs finishing support.

Lochnager: Ive done it to many times

Lumberjack - Shreds balloons and can destroy armor if the gunner lands a full clip consistently, can't finish, has an arming time and is weak at close range - needs finishing support.

Not a hull killer, its a balloon popper

Hwacha - Can disable components and deal good hull damage, but has trouble breaking hull armor - needs armor break support.

Not a hull killer, disabler, and does it well


Heavy Flak - Can kill consistently at range in under a second, but can't break armor - needs armor break support.

supposed to be a heavy, long range death machine, it isnt. Again, the only heavy weapon that cant function as a single unit, unlike the other three. Of course you can use Lochnager on here also, since they made it so easy to use. Used to lock down your gun allowing no movement. It was an artform to use it properly.


But Ill wait and see, maybe I will play again one day. And since I dont play anymore I will admit I dont really have a dog in this fight. I just remember thegood ol days I suppose.






GeoRmr:

--- Quote from: Twinkie D-Lite on February 28, 2014, 07:23:38 pm ---Heavy Carronade 1 shot any piece of equipment, 2 shot a balloon, no support weapon needed
Manticore one volly disable entire ship, no support weapon needed
Lumberjack 2 shot a balloon, no suport weapon needed
Heavy Flak, you tell me how many shots it need to do its job with no support weapon.

And dont get me going on weapon ranges, they need a massive overhaul, there way out of whack.

With over 1,800 hours played on this game I believe I have an informed opinion.

--- End quote ---

You tell me what's more serious: A popped balloon, some broken engines and guns, or an instantly dead ship? You could make the very same point about the Light Mortar...

You're upset because the heavy flak doesn't work on a goldfish? Galleons and spires both have more than one gun they can keep in arc.

As a currently active player with over 3000 games played, I am very happy with the current Heavy Flak.

macmacnick:
Whenever I see a heavy flak galleon with a gunner bringing lochnagar, I almost always switch my ship to a goldfish, or a galleon, so I don't get one-shotted.

GeoRmr:

--- Quote from: macmacnick on February 28, 2014, 08:51:25 pm ---Whenever I see a heavy flak galleon with a gunner bringing lochnagar, I almost always switch my ship to a goldfish, or a galleon, so I don't get one-shotted.

--- End quote ---

You should double check that they don't have a buffhammer on board...

Imagine:

--- Quote from: Twinkie D-Lite on February 28, 2014, 07:23:38 pm ---Heavy Carronade 1 shot any piece of equipment, 2 shot a balloon, no support weapon needed
Manticore one volly disable entire ship, no support weapon needed
Lumberjack 2 shot a balloon, no suport weapon needed
Heavy Flak, you tell me how many shots it need to do its job with no support weapon.

And dont get me going on weapon ranges, they need a massive overhaul, there way out of whack.

With over 1,800 hours played on this game I believe I have an informed opinion.

--- End quote ---
0% of those kill a ship outright.

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