Info > Feedback and Suggestions
Default Ammo Type [As a selection]
Mattilald Anguisad:
Crafek meant the mechanis when the ammo that was selected at the start of the reload sticks instead the ammo that was selected at the end of reload cycle.
It would mean guns start with default ammo and after that keeps ammo you selected after that.
Thomas:
Ah, you're right. D; I totally missed that part in the OP. My apologies.
Crafeksterty:
No one has inputs?
Add the concept of one ammo type for engineer and pilot, and 3 for gunner.
With the added preloading autoloading mechaninc that was once in the dev app.
No inputs?
Captain Smollett:
I think everyone knows the solution to make gunners more appealing is to remove the buff hammer's ability to make a flat increase on gun damage.
This however is wildly unpopular in certain circles and likely never to be implemented.
With the current reload mechanics, the proposed solutuon is actually a buff to engineers as they can hit reload and then proceed to do whatever they want.
HamsterIV:
Giving two types of ammo to engineers under the current game system would negate the need for gunners in many instances. Right now you need a gunner to either fire multiple weapons with different optimal ammo, or fire one weapon with appropriate ammo for different ranges. An engineer with two ammo types can handle two different weapons or operate a multi range weapon with almost the same efficiency as the current gunner.
For making a 2 ammo engineer/ 4 ammo gunner system to work, Muse would have to rejigger the whole weapon and and ammo systems in a way where choosing 4 ammo types provides a significant advantage over choosing 2.
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