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Default Ammo Type [As a selection]

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Crafeksterty:
Ok, so i was thinking of ideas and suggestions on how to make the gunner more viable. And i noticed something.
It is going to sound dumb, but hear me out.





The pilot And engineer have 2 ammo types.
The gunner has 4.


Remove the default ammo type, and instead make it a selection. Now you have...


The pilot And engineer have 1 ammo types.
The gunner has 3.





This severily limits the choice of ammo type for the pilot and engineer much like how gunner and engineer have little pilot tool choice, and gunner and pilot for the engineer. Bring in the AUTORELOAD mechanic that was once tested, for all the classes (So it is no longer a one class specific thing that ruins a bit of the emergent system in Goio AND makes it so that the weapon that was used reloads the last persons ammo type) and you have made gunners more valuable.


I feel like this was suggested before.
Please tell me the drawbacks and why this is a bad thing. Cus i can only think of the goodness of it.

Piemanlives:
This has in fact been suggested before, I won't contribute to the conversation because I have nothing useful to say about the idea at this moment, what I will say is that it has been shut down before, but for everyone who follows after my post, give it some serious thought alright?

Thomas:
I think it's an interesting idea. Default ammo actually isn't all that bad, but it's often trumped by the gunner ammo types. However, it's usually a better choice in certain situations than the single ammo type you brought as an engineer. Lets say all you brought was incendiary, and the enemy is doing a great job of keeping their chem spray up. In this situation, incendiary is worse than normal. So you'd want to just load normal. Without that option, it'd be very difficult for engineers to be effective gunners more of the time.


The downside is that you'd have to load up your gun at the start of the match, and then what happens when you're not on the gun when the reload finishes? Does it stick in the ammo you selected, or does it stay empty?

Overall I kind of like, but not a whole lot.

Crafeksterty:
Also, i did say that it would sevirily limit the ammo choices for the engineer.
n'
You forgot the concept of the auto reload mechanic.

Thomas:
Well the auto-reload currently works by loading in the default ammo when you're not actively on the gun. With default ammo now being a selection, what should it load at the start of the match? And would they have to change the auto-reload to automatically put in the last ammo type that was in it, or could you 'cheat' the system by jumping off the gun and letting it auto-reload normal ammo?

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