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Default Ammo Type [As a selection]

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GreyTea:
@Hamster i think you should reread his post, he is classing default as an ammo type and suggesting remove it completely so gunners are more effective and engineer pilots have to rely on the ammo they brought..


 however i think for this to work perhaps default or standard could be a clip choice? very nice idea though

HamsterIV:
My mistake, I read that the wrong way around.

As I read it now the default ammo falls to the last person who reloaded the gun. A gun would never default to vanilla unless a player chose to bring vanilla in the first place. So the mechanic where a person has to stay on his gun to ensure ammo choice sticks would be gone.

It could argue that this mechanic strengthens gunners since they are the only type of player that has nothing better to do than stick on a gun, and its removal would ultimately weaken the gunner class. However that is probably me arguing for argument's sake.

After I read it correctly I don't really see anything bad with the proposal aside from it being different from the current system.

Dutch Vanya:

--- Quote from: Captain Smollett on February 27, 2014, 06:17:08 pm ---I think everyone knows the solution to make gunners more appealing is to remove the buff hammer's ability to make a flat increase on gun damage.

This however is wildly unpopular in certain circles and likely never to be implemented.

With the current reload mechanics, the proposed solutuon is actually a buff to engineers as they can hit reload and then proceed to do whatever they want.

--- End quote ---

What about the majority of players who don't run ships with meticulously organized buffing crews? The reason gunners aren't popular is in most cases: repair abilities > ammo variety.

Spud Nick:
Gunners should be able to deal more damage than engineers and engineers should repair better than gunners.

Crafeksterty:
Basicaly what this does is it forces the gunner to actualy run around, take a lap on the ship and place those ammo types that will put those guns in an advantage.

It does not buff gunners, as much as it takes away from engineers and pilots. Weapons like the mine launcher, artemis, flamer, hades and maybe some other are going to rely on a gunner being able to change the gun, while other classes are limited to work with  one all around asumed standard ammo type for those guns that are prefered to be changed.

There are still weapons where people prefer only one ammo type. Like the hwacha with the heavy clip. Place an engineer with heavy clip on that hwacha with the new concept and you only do 15 rockets of explosive instead of the difference of 20. Engineers and pilots will still be useful to the guns if they choose correctly, but gunners will have a better purpose because of the limits that pilots and engineers now have.

This fixes a bit the role of a gunner, doesnt buff it. But makes it more so. Add in potentialy new ammo types or ammo type overhaul for the future, all of a sudden. Gunners dont seem that useless.


The goal is to place the gunner in a more valuable position.

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